RimWorld

RimWorld

ABF: Artificial Beings Framework
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Update: 2 Dec, 2024 @ 9:15am

- Artificial Beings now use mechanoid labels instead of organic labels for their capacities where applicable, assuming a mechanoid label exists.
- Added some DefOfs to support first-party submods.
- Fixed the hediff replacement system to actually do its job correctly instead of trying to replace a hediff with itself for some reason. Now blood rot and paralytic abasia should actually become something more suitable for artificial beings.

Update: 15 Nov, 2024 @ 2:03pm

- Even newer preview image/thumbnail courtesy of PlanetSat0rn

Update: 24 Oct, 2024 @ 1:48pm

- Updated Russian Translations courtesy of LeonusDH
- New ABF Thumbnail courtesy of PlanetSat0rn
- Custom xml parser for hediffReplacements

Update: 27 Jul, 2024 @ 7:37am

- Cleaned out some obsolete harmony patches.
- Cleaned up the code for Artificial needs so that it's more consistent and behaves as anticipated.
- Killed a bug that was causing the window for reprogramming to not update complexity visually when a skill became disabled and refunded the cost of invested skill points. This had no actual gameplay impact besides the UI being inaccurate until a skill point was added/removed.

Update: 7 Jul, 2024 @ 7:58am

[Auto-generated text]: Initial upload.