Teardown

Teardown

Legs
Showing 1-10 of 10 entries
Update: 18 Oct, 2024 @ 9:06am

- Fixed T-pose model appearing at the spawn point in legacy mode

Update: 17 Oct, 2024 @ 10:57am

Update: 17 Oct, 2024 @ 10:57am

- Fixed model position when quickloading from a mission fail screen

Update: 16 Oct, 2024 @ 12:25pm

- Added new mode to use the existing player animator instead of spawning a new one.

This should be visually identical to the old mode, if it proves to be more stable I will make it the default.

Update: 13 Oct, 2024 @ 2:49am

Changed the way collisions are turned off:
- Swinging bits now appear correctly
- Shape textures & blendtextures are not removed anymore

Update: 12 Oct, 2024 @ 5:34pm

- Added fallback code for when the selected character model does not exist

Update: 4 Oct, 2024 @ 9:30am

- Updated for latest experimental
- Support for modded characters

Update: 14 Jul, 2024 @ 9:08am

Adjust model based on FOV

Update: 14 Jul, 2024 @ 8:36am

Fixed sledgehammer colliding with the player model. This change unfortunately comes at the cost of shape texturing.

Update: 8 Jul, 2024 @ 3:12pm