Project Zomboid

Project Zomboid

Sensible Balance: Food and Drink, Nutrition, and Water Weight
Showing 1-4 of 4 entries
Update: 7 Aug, 2024 @ 9:22am

1.3

Fix for the failure to find ItemTweaker_Core.

Update: 28 Jul, 2024 @ 1:35pm

1.2

GENERAL:
Added compatibility for SoulFilcher's Cooking Time (reweighed the cauliflower), added compatibility for AleksiC's Hard Liquor (vodka/tequila/rum nutrition, reweighed, and can contain the appropriate amounts of water set by my mod).

NEW FILES:
Fishing, and Miscellaneous Recipes.
Don't forget to enable in your mods and current savegame settings if you are already subscribed.

For compatibility's sake, if you're using any fishing mod, this is likely to conflict, so I am keeping it separate.

FISHING:

All the fish now restores an appropriate amount of hunger for their calories, more accurate encumbrance both raw or filleted, have a more realistic size when dropped.

'Trash' items no longer just include socks or shoes alone, but twigs, scrap wood, plastic bags, dirty rags, scrap wood, unusable metal, and any other objects one may commonly expect to encounter whilst fishing.

Fishing being an idle fast-forward session of the game is somewhat more difficult now as a whole, with general sizes of each fish caught being smaller to compensate for the increases in hunger reduction values. You also will encounter a greater proportion of bait fish when you catch something, however the bait fish (minnow) now has been expanded as a 'lure' to all the larger fish as in real life, not just the pike as in vanilla code. Save your tackle and use it as bait.

It is a little bit more difficult to fish with a spear now, and generally the abundance for all sandbox 'Nature Abundance' settings is very slightly reduced. Winter also has a bit more of an effect on fishing. If you are fishing during dusk (4-6AM, 6-8PM as defined in vanilla code), you will receive a larger boost than before, so you can overcome the described increased penalties.

FOOD MISCELLANEOUS RECIPES:

Added the ability to craft cracker dough to make crackers. Requires no skill or previous recipe knowledge, only flour and water. To avoid a scenario which I encounter on occasion where you are going hungry if you don't have salt/yeast or recipe knowledge but you have bags of flour. This yields less hunger reduction and calories per 'unit' of flour than bread.

Update: 25 Jul, 2024 @ 8:10am

1.1

Major Update.


FOOD NUTRITION:
-Completed the rebalance of all foods in the game not covered in the previous version including baked goods both spawned and player-made, meats, fish, trapping animals, butchered meats, insects, sushi, fast food, less essential cooking ingredients like tofu, grape leaves, rice paper, etc...

-Tweaked the thirst increase/decrease values on most foods, added them when it made sense. Also tweaked or added the unhappiness values to all foods where it makes sense. Do not regularly consume bland foods without cooking them (e.g. farming and eating only cabbage) e.g. without creating an 'evolved recipe' with spices like a soup, stew, roast, etc.

-All perishable foods can now be frozen to be preserved: milk and refried beans had a "CantBeFrozen" tag. This has been disabled.

-Soups and stews now take much longer to burn after cooking (100 -> 180 min) so you can now leave something to simmer away.

-Soups and stews differentiated, soups reduce more thirst and stews reduce more unhappiness. In the vanilla game the differences were: stews take slightly longer to cook, and stews are better hot (more unhappiness reduction).

-Fixed thirst reduction on soups and stews 'dissapearing' (i.e. 4 bowls of soup had less than the full pot's reduction of thirst) when they are poured into a bowl.

-Wild Garlic and Ginger have a mild flu/cold sickness (only found on Common Mallow) and food poisoning sickness (only found on Lemongrass) restoration effects. Rosehips now have a very mild painkiller effect (only found on Black Sage). Note that these effect values are far weaker than those on Common Mallow, Lemongrass, and Black Sage, so these plants are not a direct replacement for more thorough foraging. In fact I do not know what e.g. Mallow's reduction of flu by 5 even translates to in gameplay terms.

-Fresh fish rots much faster than e.g. pike's 8 days without refrigeration. At the very least fillet it if you cannot refrigerate it.

WATER WEIGHT:
-Added compatibility if you have the "Water Dispenser" mod (ID:2687798127) enabled. This reweighs the water dispenser jug container and rebalances the jug when filled with gasoline - in the vanilla game, the gas canister can take 8 units. In the Water Dispenser mod, the jug takes 250 units. It is possible to drain the entire fuel pump with the water dispenser jug. I have lowered it to 40 units which is close to a vehicle's large fuel tank's full capacity.

-Added compatibility if you have "Braven's Throwables" (ID:2856589908) so that when items are equipped as throwable versions they follow the water container weight tweaks.

FOOD SPAWNS:
-Added a few missing spawns such as ginger, cornbread, fish roe, etc.

Update: 12 Jul, 2024 @ 9:29am

1.0

First Release.