The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

Twilight Tour (CTRNF)
Showing 1-5 of 5 entries
Update: 21 Jul @ 4:54pm

Version v0,5
- scaled up finish line collider
- removed some textures to avoid texture fighting
- removed old flat "water" object and replaced it with a more realistic one
- tweaked and smoothen colliders of first cut platform and bazar ramp (the one with a boost pad before) and platform
- updated glowing spheres by real flame particles
- removed visual indicator of checkpoints
- optimized mod size
- updated the mod name
- replaced legacy boost pads by trigger ones

Update: 26 Jul, 2024 @ 3:41pm

Version v0,4
- removed a small WallCollider object in the middle of the road at the end of the arabic-side

Update: 24 Jul, 2024 @ 6:15pm

Version v0,3
- added blending post process for first zone
- added lights
- added musics from the original game (intro + egyptian loop + arabic loop)
- updated top of bricks (first section) and top of walls (second section / pyramid) from WallCollider to GroundCollider

Update: 20 Jul, 2024 @ 11:38am

Version v0,2
- added respawn zones on the side of the pyramid entrance
- filled holes throughout the track which made karts have weird collisions
- updated some nav points as "no ground below"
- removed a WallCollider in the middle on the road before the very last slope
- made the boost pad at the end of the pyramid visible
- made some respawn walls less punishing in corners
- decreased finish line boundary width
- added chceckpoints
- added missing pads
- updated the minimap

Update: 12 Jul, 2024 @ 1:47pm

Version v0,1
- initial export