Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Mecha Sonic Mark II (v1.8.5)
Showing 1-10 of 13 entries
< 1  2 >
Update: 23 Jul, 2024 @ 2:51pm

Tiny one this time around, mostly just building up the motivation to finally make the Kamehameha.

Changes:
Grounded Shoot and it's Super form variant now launch you slightly forward instead of backwards.
Chaos Blast now animates as inteded.
Chaos Blast, Super Chaos Blast, and Transform had their SFX's fixed or changed.

New Stuff:
Missle and Super Missle: Both are quick, straight shooting projectiles with decent stun rate to help with combos.

Update: 21 Jul, 2024 @ 9:25am

SBurst no longer selectable in Normal Stance.

Update: 21 Jul, 2024 @ 9:17am

Fixed crashing issue on Char Select

Update: 20 Jul, 2024 @ 8:48am

I want to start by thanking everyone for their continuous feedback, despite the setbacks this has been an incredibly fun project to do!

The tl;dr for this update is that every single base form move (and Super Jab) have had their animlength and, by extension, their IASA extended with some moves getting increased or decreased hitstun to compensate for when the hits now come out.
Super will keep the old IASAs for the time being since I firmly believe you've earned it if you transform.

Changes:
Jab is now IASA 12
Dropkick is IASA 14 but now gets iniative
Dash Attack is IASA 14
All Shoots are untouched and are IASA 12
Supernova is now IASA 24 and no longer sends as far into the air
Uppercut is now IASA 16 and now finally has the sour spot that it always had but I never fixed the hitbox of
Stomp is now IASA 10
Overhead Punch is now IASA 20
Smackdown is now IASA 18
All Non-EX Spindashes are now IASA 18
Mechanized Peelout is now IASA 28
Super Burst Hitstun is now 20
Raging Demon is now IASA 28
Chaos Control is now IASA 8
Transform is now IASA 42
Super Jab is now IASA 8

Update: 19 Jul, 2024 @ 10:16am

I (sortof) learned stance changes! The Update:

Changes:
Jab is now IASA 4
Jab, Smackdown, Uppercut, and Dash Punch do slightly reduced damage.
Overhead Punch's Hitbox comes out 1 frame later.
All Normal Spindashes Hitboxes come out 1 frame later.
Raging Demon now launches forward at Frame 3 to give time to react to it.
Mechanized Peelout comes out 1 frame later.

Additions:
Level 4 Install added: You mean...the Chaos Emeralds?
Every move, with the exception of Chaos Blast has a new Super variation.
All moves (should) now have consistent proations to reflect the damage they deal.
Pure Bad Manners is a very funny hustle and you should watch the preview closely before committing to it. :)

Known Bugs (These do not inhibit or break anything and are mostly graphical and will be fixed as soon as I learn how to):
Blocking still calls base form's Blocking sprites. You're still in Super, it just won't look like it.
The same happens with Offensive Burst which uses normal burst sprites and for holding past the end of You Mean...The Chaos Emeralds as it puts you into normal Falling while still being Super.
If you are knocked down, you will revert back to Normal. This is not intentional but may be kept to promote being a little more careful in Super.
Air Dashing from Idle in Super form will not move you nearly the full distance it should, however this is only out of idle as it works as intended
out of every other move.

Please let me know if there is any bugs that I've missed!

Update: 16 Jul, 2024 @ 2:30pm

A brief one this time, but I want to thank everyone for being patient with me while I figure more and more of this out!
The Defense Update:
You can now block into and out of pretty much everything except whiff cancel.
Whiff cancel now works as intended, giving access to moves other than just throw so that it can actually be used.

Update: 15 Jul, 2024 @ 10:13am

The Super update!

New Stuff:
Level 5 Chaos Blast added.
Level 9 Super Chaos Blast added.
All Far Spindashes have been changed to EX and do slightly more damage.
Drop Kick added for more anti-air and grounded options.
Stomp added for better Aerial damage.

Patches:
Mecha Sonic now takes slightly less knockback (1.0 > 0.9)
Uppercut now launches further into the air.
Dash Attack now launches further horizontally.
Both Shoots come out faster.
Smackdown does slightly less hitstun.
Chaos Control (Extender) is now implemented correctly and has its own icon to separate it from CC.

Update: 14 Jul, 2024 @ 9:37am

The movement update!

New Stuff:
"Chaos Control" added (but will be nerfed in a later update, thought I did it this time but turns out I did not :) )
"Is that your best?" will now teleport you directly behind the opponent and costs 1 meter.
Both "Hustle" and "Is that your best?" actually give meter now as they didn't originally last long enough to gain the meter.
"Dash Jab" added as a slightly stronger jab that will knock away at higher DI.

Patches:
Uppercut gained increase upward knockback.
Super Shoot had it's name fixed as it was just Shoot.
More sound effects were added to add to the overall experience.

Update: 13 Jul, 2024 @ 9:58am

(Almost) every button now exists and isn't using frames from the attacks.
Both Super Shoots are now Level 1s and do reduced damage because of it.
Anti Air Spindash (Far) and Downward Spindash (Far) added to match their grounded counterpart.
New Level 3 Super: Supernova
New Level 5 Super: Raging Demon
And the most important part, a second hustle has been added. :)

Update: 12 Jul, 2024 @ 8:02pm

Gravity increased to x6.5 (Codex will say 7)
Ground Speed and Air Speed Max Speed increased to x20 and x15 respectively.
Finally fixed Air Super Shoot (3 Meter in Air) so that it doesn't look like a Shoot clone.
Super Burst now finally works (1 Meter & Burst while being hit)
Air Options increased to 4
Free Cancels increased to 3