RimWorld

RimWorld

ABF: Martial Synstructs
Showing 1-10 of 10 entries
Update: 10 Jul @ 2:18pm

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Update: 6 Jul @ 12:57pm

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Update: 2 Jul @ 3:06pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: 27 Apr @ 5:33pm

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.

Update: 25 Jan @ 7:32am

- Informed the game that jellymen spawn with no ability to crawl due to injuries, and thus reminded them that they do in fact actually want to be rescued. Jellymen spawned via the quest should no longer spawn with the Unwaveringly Loyal modifier and do not have to be imprisoned to be recruited.

Update: 11 Dec, 2024 @ 9:22am

- Added archotech limb for leg-arm replacements.

Update: 2 Dec, 2024 @ 9:17am

- Bishops now start with some guaranteed combat skills if formatted as a sapient.
- Bishops and Paladins now have an Ultrapart upgrade for their unique leg-arms.

Update: 24 Oct, 2024 @ 1:54pm

- Updated Russian Translations courtesy of LeonusDH
- Updated to use new xml hediffReplacements parser
- Energy efficiency of races updated
- Fixed a description that contained misinformation
- Martial Synstructs do not mind the fact that they cannot wear clothes, and warriors get no thoughts at all

Update: 27 Jul, 2024 @ 7:38am

- Updated the juggernaut calldown beacon to indicate that they are dropping hard and fast, and are a threat to anything in the drop zone.
- New preview image courtesy of Trapinlive on Discord.

Update: 13 Jul, 2024 @ 10:09am

[Auto-generated text]: Initial upload.