RimWorld

RimWorld

ABF: Synstruct Biomimetics
Showing 1-9 of 9 entries
Update: 2 Aug @ 4:14pm

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Update: 27 Jul @ 9:00am

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.
- Biomimetic ingredients and products are sellable, and not purchaseable - no more traders stocking things they'd never use.
- Chemfuel from chemical capsules can now only be made at the biofuel refinery, not the drug lab, to better align with vanilla production methods for chemfuel.
- Neutroamine from chemical capsules can now only be made at the drug lab, not the biofuel refinery, to better align with vanilla use cases for neutroamine.
- Nutrition blocks are now stabilized at stoves and campfires, rather than the biofuel refinery, as they are in fact food and not chemfuel.
- Nutristructs uses vegefodder as the units in the tooltip for its need.

Update: 13 Jul @ 6:01am

- Protein and biomaterial needs now specify they need to be replenished with kibble and vegefodder, respectively, in their need tooltips.

Update: 6 Jul @ 12:57pm

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.
- Guardstructs are now draftable, and a lot more powerful - they cost a lot, so they should be worth it!

Update: 2 Jul @ 3:06pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: 27 Apr @ 5:36pm

- Updated preview courtesy of Trapinlive on Discord.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.

Update: 24 Oct, 2024 @ 1:55pm

- Updated Russian Translations courtesy of LeonusDH
- Reminded steelstructs that they are supposed to actually generate steel. The thing they're built for. Their one job.
- Razorstruct description updated
- Updated to use new xml hediffReplacements parser
- Energy efficiency of races updated
- Biomimetics are not pets

Update: 27 Jul, 2024 @ 7:39am

- Fixed bugs with the razorstructs so that they spawn and go on killing sprees as anticipated.
- New preview image courtesy of Trapinlive on Discord.

Update: 13 Jul, 2024 @ 10:14am

[Auto-generated text]: Initial upload.