MADNESS: Project Nexus

MADNESS: Project Nexus

Chaos & Order
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Update: 18 Nov, 2024 @ 9:32am

Fixed some attack problems with Warden.

This was due to his melee attacks being inconsistent between light/heavy attack sets, which also prevented him using the "fast slash" trick after dual-wielding.

Update: 17 Nov, 2024 @ 6:11am

Changed the descriptions of most of the origin-specific weaponry & tools.

Update: 17 Nov, 2024 @ 12:51am

Added Warden's gear into Fence's store for people who have been playing the Gunslinger.
(Your current character is smaller than the current version, so I do recommend a restart)

- - - - -

Also...There's a way of restarting your origin without going all that trouble.

(For currently stuck players only)
v v v v v
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274212902

Update: 16 Nov, 2024 @ 10:52pm

Origin Replacement: Cursed Warden

From now on...
"Cursed Warden"
replaces the previous boring Gunslinger origin.

With a true-fashioned Greatsword in hand, the Warden can obliterate any enemy with a single swipe that enters his sight.

Warden's attacks and movements are incredibly sluggish, but his unprecedented melee damage and abilities will help him dominate the battlefield.

First of all, the unique greatsword, Executioner returns back at him when he has learnt the "Shuriken Ark" skill, and will pierce through multiple targets when thrown.

The grave-curse holds enemies completely in one place(while potentially disarming them), helping him land an easy swing on an helpless target.

The quick-block cancel("LMB" -> "RMB") lets him cancel his poor swings, as well as dodging dangerous attacks.

Warden's charge-up results in a wide Ground Shake, which cripples enemies onto the ground.
He's also able to leech on crippled enemies, and gain/heal his corpus.

- - - - -

I said SuperNova's gonna be the last origin I'll add. Apparently not. I got drunk, I added two more.

New Origin: Rising Havoc

"Rising Havoc"
is an aerial-centric origin, who is specialized in aerial movement and executions.

Havoc is equipped with multiple skills that let her stay airborne as much as you'd like, which can be mixed with lot of her other useful abilities.

With her unique rocket launcher, she can launch enemies high into the air, and perform an airborne-execution.
She can modify the rocket type according to your taste with the workbench.

Havoc is also equipped with a "wire" which works as a faster, unbreakable hook.
The wire can be used to drag enemies into the air, as well as connecting with her charged melee attacks or a simple instant execution.
It can also be mixed with her 2 unique traps, which can be planted either on the ground or air for additional damage and crowd control.

New Origin: Reaping Harvest

"Reaping Harvest"
is a unique origin that centers around two of his default scythes.

Both of the scythes works as a boomerang when thrown(requires the shuriken-ark), and can be leveled-up during the battle, unlocking new/powerful abilities.

The "Black Pawn" is a shape-shifting scythe that changes the attack-pattern & damage of Harvest when a certain amount of blood is spilled by its target.

Weapon Cycle
Abilities
Black Rook
- Heavy/Charge-up attacks launches the Harvest forward
- High base damage
Black Knight
- Charge attacks works as a powerful Jump-Smash
- High piercing
Black Bishop
- Attacks will stun enemies
- Performing a takedown behind an enemy will heal up Harvest
Black Queen
- Super powerful Heavy/Charge-up attacks
Black King
- Creates a single, deadly explosion that obliterates any nearby enemy

The "Harvester" is a scythe that gains significantly increased stats and size when being leveled up. There are a total of five levels, each requiring more bloodspill than the last.


- - - - -

New Corpuses

Now many of the previous/new origins have their own unique corpus style.
(some with hidden gimmicks/buffs, for example, Ice-age can't get affected by cold-type damage)

Changes, Buffs & New Gear

Great Conqueror
- Now her shield works in a proper captain-america style
- Upgraded Electric Trident
- Added two unique ranged weapons(only appears on a new-game), according to lore
Crazed Carnivore
- Now has a small chance of actually gaining a lost corpus when executing an enemy
Swarming Virus
- Now starts with "Ribs", a fast throwable that inflicts painful bleed on a target
(more can be bought in Fence's store)
Vengeful Ninja
- Now starts with a "Wire" and "Wire Trap"(more can be bought in Fence's store)
Prepared Coffin
- Now starts with a "Mine Trap"(more can be bought in Fence's store)
Rocking Pulse
- Upgraded feet(sadly, requires a new-start to be added)
SuperNova
- Upgraded melee attacks

Update: 27 Oct, 2024 @ 4:28am

Butcher Update

- Added 2 special weaponry(?) in Butcher's starting warchest.
- Added empty(or duped) attack animations such as heavy-dash, 2nd-chargeup, heavy-2handmelee...nothing that's too powerful
- Improved Unarmed attacks & Dot effects

Update: 25 Oct, 2024 @ 9:07am

Origin Fix

Ice-Age's wand is fixed. However, her wand no longer appears in the Quartermaster's shop, but on Fence's.
(It's a bloody long story, and I'm tired, ok?)

Origin Changes & Fixes

Peak Ice-Age
- Upgraded visuals and effectiveness of most magic
- Added a special staff(charge-up mechanic) that has a unique effect. Players can still access these by using Fence's shop.
- Now can fly in air using full-dodge, which can be connected with infinite flight(Shift+MMB), or a quick teleport disengage(dropping down). Combining these with the upgraded magic, you become the Touhou boss.
Invincible Fortress
- Fortress can perform an infinite flight by using his shove attack(Shift+MMB). The previous hover-core method also works.
Final Anarchy
- Now starts with 2 additional battle stimuli that can buff you or your teammates. Players can still access these by using Fence's shop.
Total Cyborg
- Dashing will connect with a charge-rush, which can also allow you to charge into enemies even when holding a ranged weapon
Mouth Rocket
Now works, guddamit
Weapon Relocation
- Many of the origin-specific weaponry are relocated into Fence's shop.

Update: 21 Oct, 2024 @ 8:51am

Sound Fix

Adjusted voice volume. Now should be equal to a grunt.

Thanks to @Infernalthing for solo-carrying this patch.

Update: 20 Oct, 2024 @ 9:47am

Origin Fix

Sniper origin is fixed, and now can deal damage like normal.

However, previous players who already selected her...will have to get through bossman with heavy attacks(shift + LMB), which are the only available attack in the beginning stage. (I'm really, really sorry about that.)

But...there's a way of restarting your origin without going all that trouble.

(For currently stuck players only)
v v v v v
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274212902

Origin Changes

Rocking Pulse
- Improved pulse explosion: Now deals non-avoidable damage to enemies who got pulsed, with better visual effect.
Deadly Virus
- Now your zeds will kamikaze before death, resulting in a serious chain reaction.(thanks to Pykar)
- Revived the speed buff when infection burst happens
- Now you can also do a burst attack when leaping/dropping from high places(used to be only done by AI)
Total Cyborg
- Now got da drip(thanks to Pykar)

Update: 20 Oct, 2024 @ 9:34am

Sniper Fix

Update: 7 Oct, 2024 @ 8:34am

Fixed some Fortress ammo/attachments.