Total War: WARHAMMER III

Total War: WARHAMMER III

Yukino Policy Effects mod
Showing 11-18 of 18 entries
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Update: 14 Nov, 2024 @ 2:34am

2024/11/15:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The eighth release has the following (simplified description) :
(Dark Elf abbreviation: Def)
1: (Asking for a famous family hostage)
Diplomatic Stance: Diplomacy with Dark Elves, High Elves and Wood Elves +10
(Faction range)

Control: +4
(Province)

Ranged Power: +20%

Plague spread probability: -30%

Plague duration: -50%
(All our troops in their provinces)


2: (Compulsory tribute)
Value of all construction revenue: +10%
(Province)

Unit attrition: All units attrition -30%

Magic Screen Health: +400
(All our troops in their provinces)

Strategic map movement: +20% when winning battles

Reinforcement distance: +50%
(Our people in their province)


3: (Sacrifice Kane)
Post-war income from plunder: +5%
(Faction range)

Local recruitment capacity: +2

Recruit rank: +3
(Province)

Local recruiting time: -1 round

Weapon Power: +40%
(All our troops in their provinces)


4: (Increase slave production index)
Accelerated slave construction cost: -10%

Construction cost: All buildings -20%

Construction Time: All buildings -3 rounds (at least 1 round)

Development rate: +40
(Province)

Troops gain +500 experience points per turn
(All our troops in their provinces)


5: (Interpreting the Dark Omens)
Diplomatic stance: Diplomacy with Chaos Demons +10
(Faction range)

Probability of success for enemy heroes: -30%
(Enemy figures in your province)

Probability of ambush success: +20%

Probability of intercepting enemy forces using tunnels, trails, or world roots: +40%
(All our troops in their provinces)

Leadership: +5 when located outside your own territory
(All our troops within the faction)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 24 Oct, 2024 @ 5:38am

2024/10/24:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The seventh release has the following content (simplified description) :
(Vampire Pirate abbreviation: Cst)
1: (Dredge the sea!)

Local recruitment capacity: +1

Development rate: +30
(Province)

Recruitment cost: Zombie troops -20%

Magic Screen Health: +400

Troops gain +500 experience points per turn
(All our troops in their provinces)



2: (Divide spoils)
Notoriety: -50 per turn
(Faction range)

Loyalty will not decrease
(All our troops in their provinces)

Construction cost: -20%

Building time: -3(at least 1 round)

Control: +4
(Province)



3: (More gunpowder!)
Global recruitment capacity: +1
(Faction range)

Cost of exorcising the dead: -20%
(Province)

New Troop level: Troops recruited by Self-exorcist Undead +3

Troop attrition: During defense -40%

Ammo capacity: +50%
(All our troops in their provinces)



4: (Bat colony)
Diplomatic stance: Diplomacy with Vampire Pirates, Vampire Counts and Tomb Kings +10
(Faction range)

Strategic map Movement Distance: Enemy troops that start their turn in this area -20%
(All enemy troops in adjacent areas)

Vampire religious corrosion: +4
(Province)

Plague duration: -30%

Plague spread probability: -50%
(All our troops in their provinces)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 4 Oct, 2024 @ 7:22pm

2024/10/05:

hello, everyone! I am the author: (Yueno), this mod will update the Garrison mod with me, (each update will replace the cover icon)

The sixth release has the following content (simplified description) :
(Vampire Count abbreviation: Vmp)
1: (Spreading fear)

Strategic map movement: +10% when winning battles
(Our people in their province)

Construction cost: All buildings -20%

Construction Time: All buildings -3 rounds (at least 1 round)

Development rate: +40
(Province)

Troops gain +500 experience points per turn
(Our troops in their province)



2: (Harvesting remains)
Value of all construction revenue: +10%
(Province)

Cost of exorcising the dead: -20%

New Recruit Level: Exorcise Undead and Recruit +3

Combat Healing limit: +40%
(Our troops in their province)

Study rate: +5%
(Faction range)



3: (Suppress mortals)
Reinforcement distance: +100

Vampire religious corrosion: +2

Control: +4
(Province)

Plague duration: -30%

Plague spread probability: -50%
(Our troops in their province)



4: (Nagash Spiritualism)
Local recruitment capacity: +1

Recruit rank: +3
(Province)

Recruitment cost: -20%

Magic Screen Health: +400
(Our troops in their province)

Diplomatic Stance: Diplomacy +5 with Vampire Counts, Vampire Pirates, and Tomb Kings
(Faction range)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 10 Sep, 2024 @ 10:09am

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The fifth release has the following content (simplified description) :
(Chaos Dwarf abbreviation: Chd)
1: (Master Builder)
Diplomatic position: +10 with Chinese diplomacy

Study rate: +5%
(Faction range)

Construction cost: All buildings -20%

Building time: All buildings -3 rounds

Accelerated construction labor cost: -40%
(Province)


2: (Military doctrine)
Troops gain +500 experience points per turn
(All our troops in their provinces)

Replacement rate: +4%

Local recruitment capacity: +3

Recruitment cost: -20%

Recruit rank: +1
(Province)


3: (Increase quota)
Equipment: +100 per turn

Raw Materials: +400 per turn

Drudgery: +50 per turn
(Faction range)

Equipment output: +20%

Output value of refined buildings: +30%
(Province)


4: (Heavy smoke)
Diplomatic stance: Diplomacy +5 with Chaos Warriors, Chaos Demons, Chaos Dwarves, Cannibal Kingdoms, Beast Men, and Noska
(Faction range)

Plague spread probability: -50%

Plague duration: -30%
(All our troops in their provinces)

Control: +4

Reinforcement distance: +100%
(Province)


Special changes:
Cathay: New effects:
Faction effects:
Religious corrosion: -8
(All our provinces)

Leadership: +10 against Chaos Demons

Ammo capacity: +50%

Weapon Damage: +20 while defending
(All our troops within the faction)

Reinforcement distance: +100%
(All our people in the faction)


(Zongji) New Effects:
Maintenance: Long Range infantry units -50%

Magic Screen Health: +800

Magic Wind Mana Reserve minimum: +20

Long Range Destruction: Tianting Dragon Crossbowman troops +10
(Lord's army)

New Lord Level: Dragon Born Xiujian Army +5
(All our provinces)


The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 30 Aug, 2024 @ 1:44am

2024/08/30:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The fourth release has the following (simplified description) :
1: (Mayor's Council)
Study rate: +5%
(Faction range)

Development rate: +30

Construction cost: -10%

Building time: -2 rounds (at least 1 round)
(Province)



2: (Celebration)
Diplomatic position: Diplomacy with Dwarves +10

Trade tariff revenue: +5%
(Faction range)

Control: +8
(Province)

Magic Screen Health: +400
(Our troops in their province)



3: (Sigma Dogma)
Plague spread probability: -50%
(Our troops in the province)

Strategic map movement: +25% after winning a battle
(adjacent province)

Religious corrosion: -4

Religious erosion in adjacent provinces: -1
(Province)



4: (Imperial taxation)
Diplomatic stance: Diplomacy with High Elves and Lizard People +5
(Faction range)

Value of all construction revenue: +10%

Reinforcement distance: +20%
(Province)

While in battle, +30% healing limit
(Our troops in their province)



5: (Provincial army recruitment)
Diplomatic position: Diplomatic +5 with the Empire, Kislif, Cathay and Batonia
(Faction range)

Recruitment cost: Imperial Troops -10%

Local recruitment capacity: +2
(Province)

Our troops gain experience points per turn: +800
(Our troops in their province)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!
After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 4 Aug, 2024 @ 11:53am

hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The third release has the following content (simplified description) :
1: (Awaken the land)
Diplomatic position: Diplomacy with Dwarves +10
(Faction range)

Development rate: +30

Building time: -2(at least 1 round)

Construction cost: -10%

Value of all construction revenue: +3%
(Province)



2: (Purify grassland)
Diplomatic stance: Diplomacy with High Elves and Lizard People +10
(Faction range)

Control: +8

Defensive supplies: +100 per turn when under siege
(Province)

Strategic map Movement Distance: Enemy troops that start their turn in this area: -25%
(Enemy troops in your province)

Combat Healing limit: +50%
(Our troops in their province)



3: (rest)
Diplomatic Stance: Diplomacy with all human races +10
(Faction range)

Reinforcement distance: +50%
(Faction range our people)

Recruitment cost: -15%

Recruitment level: +1

Recruitment capacity: +2
(Province)



4: (Power of the Church)
Religious corrosion: -8

Recruitment level: Hero +4

Recruitment cost: Heroes -20%
(Province)

Spread probability: -35%

Magic Shield Health: +500
(Our troops in their province)



5: Special (Climate Change Magic Mirror: Boris Urson) exclusive
Faith: -5 per turn
(Faction range)

Strategic map movement: +10% after winning a battle
(Our neighboring province)

When the strength of Magic Wind changes, chance of enhancement: +25%
(Province)

Immune force attrition
(Our troops in their province)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!
After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 24 Jul, 2024 @ 12:02am

hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The second release contains the following:
(Lizard Man)
General effects:
Diplomatic position: Diplomacy with the Lizard Man +20



1: (Process planning)
Lv5:
Defensive supplies: +500 per turn when under siege

Value of all construction revenue: +25%
(Province)

Development rate: +5
(All provinces)

Reinforcement distance: +250%
(Our people in their province)



2: (War planning)
Lv5:
Recruitment cost: Troops -50%

Recruitment level: Troop +5

Leadership: Troops +10

Weapon Power: Troops +15%
(Our troops in their province)

Recruitment capacity: Global +3
(Faction range)



3: (Order planning)
Lv5:
Control: +10

Religious corrosion: -5

Enemy hero Action success rate: -15%
(Province)

Plague spread probability: -75%

Plague duration: -50%

Army skill available: Sacred Stone +5
(Our troops in their province)



4: (Heritage Planning)
Lv5:
Study rate: +10%
(Faction range)

Building Time: All buildings -5(at least 1 round)

Magic Wind strength changes, chance of enhancement: +75%

Magic Shield Health: +500
(Our troops in their province)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 14 Jul, 2024 @ 2:02am

2024/07/15:

hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The first release includes the following:
(Cathay) :
1 Jade Dragon Edict:
Control: +8
(Province)

Plague spread probability: -50%
(our army in the province) includes the garrison

Spell Error base probability: All spellcasters -25%
(Our people in their province)


2 Bin Long:
Development rate: +20
Building time: -1 round
(Province)

Study rate: +5%
(Faction range)


3 Tornado Decree:
Religious corrosion -8
(Province)

Strategic map Movement distance: Enemy troops located in the area -20%
(All enemy troops in adjacent areas)

Melee Defense: +10
(all our neighboring provinces)


4 Candle Dragon Edict:
Recruitment cost: -15%
Recruit rank: +2
Recruitment capacity: +1
(Province)


5 Minglong Edict:
Trade tariff revenue: +5%
(Faction range)

Weapon Power: +10%
Ranged Power: +10%
(our army in the province) includes the garrison



Note: The above screenshots are in Chinese, if you do not understand Chinese;

(Although the images above are in Chinese, they will be set in the language of your game;
When you enter the game, the language you set will be displayed)


The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!


After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)