Total War: WARHAMMER III

Total War: WARHAMMER III

Yukino Policy Effects mod
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Update: 3 Jun @ 2:08pm

Update: 10 May @ 3:07am

Update patch 2025/05/12:
Hello everyone! I'm the author: (Yukino). This mod will be updated as I update the garrison mod. (Each update will replace the cover icon.)


The fifteenth release contains the following contents (simplified description) :
(Cathay abbreviation: Cth)
(Basic effect, non-faction feature enhancement)
1: (Imperial Decree of the Jade Dragon)
Diplomatic position: Diplomacy with the Empire, Christopher, Cathay and Batonia +10
(Factional scope)

The base probability of spell error: -20%
(Our figures in the province where we are located)

Control: +4
(The province where it is located)

Duration of the plague: -30%

Probability of plague spread: -50%
(Our army in the province where it is located)


2: (Binlong Edict)
All construction revenue output value: +10%

Construction cost: All buildings -20%

Construction time: All constructions -3 rounds (at least 1 round)

Development rate: +40
(The province where it is located)

Research rate: +5%
(Factional scope)


3: (Dragon Racing Decree)
Reinforcement distance: +100%
(Our figures in the province where we are located)

Magic Screen Health points: +200

Melee defense: +3
(Our army in the province where it is located)

All religious dissemination: -4
(The province where it is located)

Strategic map movement distance: Enemy troops starting the round in this area -50%
(Enemy troops in the province where they are located)


4: (Zhulong Edict)
Local recruitment capacity: +2

Recruitment cost: -15%
(The province where it is located)

Local recruitment time: -1 round

Troops gain +500 experience points per round (including town garrison)
(Our army in the province where it is located)

After winning the battle, restore 20% of the strategic map movement distance
(Our figures in the province where we are located)


5: (Imperial Decree of the Ming Dragon)
Trade tariff revenue: +10%
(Factional scope)

Health points: +20%

Remote blocking probability: +30%

Troop weight: +50%
(Our army in the province where it is located)

Defense supply: +400 per round when under siege
(The province where it is located)



Special areas:
1: (Reinforcement from Changyuan
Reinforcement distance: +100%
(Our figures in the province where we are located)

Construction cost: All buildings -20%

Construction time: All constructions -3 rounds (at least 1 round)

Development rate: +40
(The province where it is located)

Magic Screen Health points: +500
(Our army in the province where it is located)


2: (Patrol in Changyuan)
Changyuan Threat: +10% per turn

All religious dissemination: -4
(The province where it is located)

After winning the battle, restore 20% of the strategic map movement distance
(Our figures in the neighboring province of our side)

Duration of the plague: -50%

The probability of the plague spreading: -30%
(Our army in the province where it is located)


3: (Restoration of Changyuan)
All construction revenue output value: +10%
(Where it is located)

Health points: +20%

Remote blocking probability: +30%

Troop weight: +40%
(Our army in the province where it is located)

Replacement rate: +5%
(The province where it is located)


4: (Strengthening of Changyuan)
Local recruitment capacity: +2

Recruitment cost: -15%

Defense supply: +400 per round when under siege
(The province where it is located)

Local recruitment time: -1 round

Troops gain +500 experience points per round (including town garrison)
(Our army in the province where it is located)



The above description: It is not all the content, as it is overly complex. Each update will only write part of the description of this update!

You can subscribe to the mod by yourself and then view the content after entering the game:
This mod is compatible with archiving and can be cancelled at any time. It won't affect your save file!

Update: 26 Apr @ 4:16am

Update patch: 2025/04/26

hello everyone! I'm the author: (Yukino). This mod will be updated as I update the garrison mod. (Each update will replace the cover icon.)


The fourteenth release contains the following contents (simplified description) :
(Skv for Skavin)
(Basic effect, non-faction feature enhancement)
1: (Utility plot)
All construction revenue output value: +10%

All religious corruptions: -2

Control: +4
(The province where it is located)

Duration of the plague: -30%

Probability of plague spread: -50%
(Our army in the province where it is located)


2: (Expansion plot)
Reinforcement distance: +100%
(Our figures in the province where we are located)

Construction cost: All buildings -20%

Construction time: All constructions -3 rounds (at least 1 round)

Development rate: +40
(The province where it is located)

Research rate: +5%
(Factional scope)


3: (Seeking martial intentions)
Local recruitment time: -1 round

Troops gain +500 experience points per round (including garrison)
(Our army in the province where it is located)

Local recruitment capacity: +2

Recruitment cost: -15%
(The province where it is located)

After winning the battle, restore 20% of the strategic map movement distance (valid for the attacking army).
(Our figures in the province where we are located)


4: (Exploitation Plot)
Maintenance fee: -10%

Magic Screen Health points: +300

Replacement rate: 4%
(Our army in the province where it is located)

Scarvin Religious Corruption +2
(The province where it is located)

Grain output: +5
(Factional scope)



The above description: It is not all the content, as it is overly complex. Each update will only write part of the description of this update!

You can subscribe to the mod by yourself and then view the content after entering the game:
This mod is compatible with archiving and can be cancelled at any time. It won't affect your save file!

Update: 15 Apr @ 1:41am

Fix Patch: 2025/04/15:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)


The 14th release has the following (simplified description) :
(Kisliff abbreviation: Ksl)
(Base effect, non-faction feature enhancement)
1: (Awaken the land)
Value of all construction revenue: +8%
(Tech unlock: extra +2%)

Development rate: +30

Construction cost: All buildings -20%

Construction Time: All buildings -4 rounds (minimum 1 round)
(Province)

Diplomatic position: With (Dwarves) Diplomacy +5
(Faction range)


2: (Purify grassland)
Combat Limit: +100%
(Our troops in their province)

Strategic map Movement Distance: Enemy troops that start their turn in this area -20%
(Enemy troops in your province)

Defensive supplies: +300 per turn when under siege

Godliness: +4
(Province)

Diplomatic stance: Diplomacy +5 with (High Elf) and (Lizard Man)
(Faction range)


3: (rest)
Diplomatic position: (Sigma Empire), (Kisrif), (Sinian) and (Batonia) Diplomacy +10
(Faction range)

Recruit rank: +2

Local recruitment capacity: +3

Recruitment cost: -15%
(Tech unlock: Extra -5%)

Magic Screen Health: +500
(Our troops in their province)


4: (Power of the Church)
Reinforcement distance: +100

New Hero level: +2

Hero recruitment cost: -25%
(Tech unlock: Extra -5%)
(Our people in their province)

Plague spread probability: -40%

Religious corrosion: -5
(Province)


5: (by decree of the Tsar)
Damage Resistance: +10% against Noska, Chaos Warriors, Chaos Dwarves, and Chaos Demons
(Our troops in their province)

When winning a battle, 20% of strategic map movement is restored
(Our people in their province)

Value of all construction revenue: -30%

Godliness: +4

Religious corrosion: -5
(Province)




The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 5 Apr @ 11:41am

2025/04/06:

hello, everyone! (๑╹◡╹)ノ” I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)


The thirteenth release has the following content (simplified description) :
(Ogre Kingdom abbreviation: Ogr)
(Base effect, non-faction feature enhancement)
1: (Feast of the strong)
Construction cost: All buildings -10%

Build Time: All buildings -2 rounds (at least 1 round)

Development rate: +20
(Tech unlock: +10)

Control: +4
(Province)

Strategic map Movement Distance: Enemy troops that start their turn in this area move -50%
(Enemy troops in your province)


2: (Winner takes all)
Value of all construction revenue: +5%
(Tech unlock: +5%)

After winning a battle, 20% of campaign map movement is restored
(Our people in their province)

Plague spread probability: -30%

Magic Screen Health: +400

Plague duration: -50%
(Our troops in their province)


3: (Original intelligence)
Local recruiting time: -1 round

Troops gain +500 experience points per turn
(Our troops in their province)

Local recruitment capacity: +2

Recruitment cost: -5%
(Tech unlock: -10%)

Religious corrosion: -4
(Province)


The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 2 Mar @ 9:49am

2025/01/15:

hello, everyone! (๑╹◡╹)ノ” I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)


The twelfth release contains the following (simplified description) :
(Dwf)
(Base effect, non-faction feature enhancement)
1: (Authorized guild)
Diplomatic position: Diplomatic +10 with the Empire, Kislif, Sinian and Batonia
(Faction range)

Development speed: +25
(Province)

Construction cost: All buildings -20%
(Province)

Building time: -3 rounds (at least 1 round)
(Province)

Tradeable resource production: +5%
(Faction range)


2: (Lord of Iron and Stone)
Local recruiting time: -1 round
(All our troops in their provinces)

Local recruitment capacity: +2
(Province)

Recruit rank: +3
(Province)

Recruitment cost: -15%
(All our troops in their provinces)

Troops gain +500 experience points per turn
(All our troops in their provinces)


3: (Revered by ancestors)
Reinforcement distance: +100
(Our people in their province)

Plague spread probability: -20%
(All our troops in their provinces)

Religious corrosion: -2
(Province)

Control: +4
(Province)

Plague duration: -50%
(All our troops in their provinces)


4: (Tribute to the Highest King)
All construction value: +5%
(Province)

Pledge Money: +20 per round
(Faction range)

Maintenance fee: -30%
(All our troops in their provinces)

Construction Pledge gold production: +40%
(Province)

Magic Screen Health: +500
(All our troops in their provinces)


The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 15 Jan @ 5:26am

2025/01/15:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The eleventh release has the following (simplified description) :
(Kho)
(Base effect, non-faction feature enhancement)
1: (Spilling blood)
Control: +4
(Province)

Plague spread probability: -30%
(All our troops in their provinces)

Plague duration: -50%
(All our troops in their provinces)

Sadomasochistic religious erosion in neighboring provinces: +1
(Province)

Sadomasochistic religious corrosion: +2
(Province)


2: (For sadism, kill!)
Troops gain +500 experience points per turn
(All our troops in their provinces)

Recruitment cost: -20%
(All our troops in their provinces)

Local recruitment capacity: +4
(Province)

Local recruiting time: -1 round
(All our troops in their provinces)

Recruit rank: +3
(Province)


3: (Bloody Tribute)
Maintenance fee: -30%
(All our troops in their provinces)

Post-war income from plunder: +20%
(Our people in their province)

Reinforcement distance: +50%
(Our people in their province)

Value of all construction revenue: +10%
(Province)

Magic Screen Health: +400
(All our troops in their provinces)


4: (Monument of Anger)
Development rate: +40
(Province)

Study rate: +10%
(Faction range)

Construction Time: All buildings -3 rounds (at least 1 round)
(Province)

Construction cost: All buildings -20%
(Province)

Magic Wind Mana Stock: +5 per turn
(All our troops in their provinces)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 15 Jan @ 5:23am

Fix Patch: 2025/04/15:
hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)


The 14th release has the following (simplified description) :
(Kisliff abbreviation: Ksl)
(Base effect, non-faction feature enhancement)
1: (Awaken the land)
Value of all construction revenue: +8%
(Tech unlock: extra +2%)

Development rate: +30

Construction cost: All buildings -20%

Construction Time: All buildings -4 rounds (minimum 1 round)
(Province)

Diplomatic position: With (Dwarves) Diplomacy +5
(Faction range)


2: (Purify grassland)
Combat Limit: +100%
(Our troops in their province)

Strategic map Movement Distance: Enemy troops that start their turn in this area -20%
(Enemy troops in your province)

Defensive supplies: +300 per turn when under siege

Godliness: +4
(Province)

Diplomatic stance: Diplomacy +5 with (High Elf) and (Lizard Man)
(Faction range)


3: (rest)
Diplomatic position: (Sigma Empire), (Kisrif), (Sinian) and (Batonia) Diplomacy +10
(Faction range)

Recruit rank: +2

Local recruitment capacity: +3

Recruitment cost: -15%
(Tech unlock: Extra -5%)

Magic Screen Health: +500
(Our troops in their province)


4: (Power of the Church)
Reinforcement distance: +100

New Hero level: +2

Hero recruitment cost: -25%
(Tech unlock: Extra -5%)
(Our people in their province)

Plague spread probability: -40%

Religious corrosion: -5
(Province)


5: (by decree of the Tsar)
Damage Resistance: +10% against Noska, Chaos Warriors, Chaos Dwarves, and Chaos Demons
(Our troops in their province)

When winning a battle, 20% of strategic map movement is restored
(Our people in their province)

Value of all construction revenue: -30%

Godliness: +4

Religious corrosion: -5
(Province)




The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 20 Dec, 2024 @ 6:40pm

2024/12/21:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The tenth release has the following (simplified description) :
(Tomb King Abbreviation: Tmb)
(Base effect, non-faction feature enhancement)
1: (Worship Petra)
Development rate: +22
(Province)

Enemy hero action success rate: -10%
(Enemy figures in your province)

Reinforcement distance: +50%
(Our people in their province)

Strategic map Movement distance: +15% of your troops that start their turn in the local province

Troops gain +400 experience per turn
(All our troops in their provinces)


2: (Worship Assaf)
Control: +5

Religious corrosion: -3
(Province)

Strategic map Movement distance: Recover +10% after winning battles
(Our people in their province)

Plague duration: -20%

Plague spread probability: -40%
(All our troops in their provinces)


3: (Worship of Hasa)
Diplomatic position: Diplomacy with the Cannibal Kingdom +5

Study rate: +2%
(Faction range)

Enemy army leadership: -8
(Enemy troops in your province)

Probability of ambush success: +22%

Melee Defense: +7
(All our troops in their provinces)


4: (Worship of Digav)
Local recruitment capacity: +3

Recruit rank: +2
(Province)

Local recruiting time: -1 round

Troops gain +400 experience per turn

Replacement rate: +5%
(All our troops in their provinces)


5: (Worship Fawkes)
Value of all construction revenue: +7%

Construction cost: All buildings -20%

Building Time: All buildings -3(at least 1 round)
(Province)

Ranged Power: +40%

Magic Screen Health: +500
(All our troops in their provinces)





The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)

Update: 30 Nov, 2024 @ 3:15am

2024/11/30:

Hello, everyone! I am the author: (Yukino), this mod will update the garrison mod with me, (each update will replace the cover icon)

The ninth release has the following content (simplified description) :
(High Elf abbreviation: Hef)
1: (Rebuild the Lost wonder)
Study rate: +10%
(Faction range)

Construction cost: All buildings -20%

Building Time: All buildings -3(minimum 1 round)

Development rate: +40
(Province)

Magic Screen Health: +500
(All our troops in their provinces)


2: (Patrol)
Strategic map Movement Distance: Enemy troops that start their turn in this area -30%
(Enemy troops in your province)

Probability of success for enemy heroes: -20%
(Enemy hero in your province)

Reinforcement distance: +50%
(Our general in his province)

Probability of ambush success: +10%

Capture +40% of enemy troops using tunnels, animal trails, or world root teleportation
(All our troops in their provinces)


3: (Phoenix King Tribute)
Value of all construction revenue: +10%

Population surplus: Population of newly occupied towns +2
(Province)

Combat Healing limit: +40%
(All our troops in their provinces)

Trade tariff revenue: +3%

Diplomatic Stance: Diplomacy +5 with Dark Elves, High Elves, and Wood Elves
(Faction range)


4: (Purge the urban militia)
Local recruitment capacity: +2

Recruit rank: +3
(Province)

Local recruitment time: -1(minimum 1 round)

Troops gain +400 experience per turn
(All our troops in their provinces)

Diplomatic position: Diplomatic +5 with the Empire, Kislif, Sinian and Batonia
(Faction range)


5: (Expulsion of religious corrosion)
Control: +4

Religious corrosion: -2
(Province)

Plague spread probability: -30%

Plague duration: -50%
(All our troops in their provinces)

Strategic map movement: +10% when winning battles
(Our general in his province)



The above description: not all content, because the content is too complex; Each update will only write a part of the description of this update!

After subscribing to the mod, you can view the content after entering the game:
(This mod is compatible with archives and can be cancelled at any time; Will not affect your archive!)