Rivals of Aether

Rivals of Aether

SSL Blossomaw
Showing 1-9 of 9 entries
Update: 26 Oct, 2024 @ 11:02pm

v1.8

* Reduced sprite/code file sizes again.
* Removed unused sound files.
* Fixed crash on CSS playtest if Up Air platform expires while test CPU is present.
* Trying to parry no longer restarts idle animation or interrupts walk.
* Should no longer be able to enter dash_start state.
* Hud airdodge indicator no longer flickers on for a frame when landing.
* Fixed launch dust trail not being recolored with alts.
* Launch dust effect no longer spawns at the start of the match.
= Changed CSS button sounds.

= Removed extra hitpause from NAttack grab hitbox, extra hitpause is instead applied manually.
= This prevents opponents from being stunned longer during trades.

Update: 8 Aug, 2024 @ 12:17pm

v1.7

* Reduced sprite and sound file sizes.
* Code cleanup.
* Fixed debug error messages appearing on css playtest if another player entered playtest first.
* Fixed landing dust effect not playing when SSL hud is on.
* Front/top walls no longer get destroyed if you get hit without going into hitstun.
* Added failsave checks for the existence of front/top walls to maybe fix a bug I couldn't replicate.

NAttack (Front wall):
= Angle changed on first 2 hits. (60 -> 40)
= = This is to try to help it connect better.
+ Final hit damage increased. (3 -> 5)
+ Increased size of final hit.

UTilt:
+ Increased damage. (5 -> 7)

FAir:
+ Increased damage. (4 -> 5)

UAir:
+ Increased damage. (6 -> 8)

DAir:
+ Increased damage on late hit. (5 -> 6)

Update: 3 Aug, 2024 @ 8:56pm

v1.6

* Compressed sprite file sizes.
* Changed name to "SSL Blossomaw" to be consistent with most other SSL characters.
* UAir can now deal damage again.
* Fixed UAir platform creation not getting restored when UAir plat expires while also standing on another platform.
* Fixed UAir platform creation getting restored when landing on the side of another SSL Blossomaw's platform.
* UAir platform now gets destroyed if you leave it without going airborne.
* UAir platform now gets destroyed if you drop through and immediately land on solid ground.
* UAir platform no longer expires while you are in hitstun.
* UAir platform no longer pratfalls players who are attacked into non-grounded hitstun.
* UAir platform no longer follows you for a frame while leaving.
* UTilt and UAir platforms now centered correctly. Previously they were offset to the right.
= Added an extra sound to top wall NAttack.
= Disabled galaxy effect on the first hit of top wall NAttack.
* Fixed hud_offset not working correctly when landing top wall NAttack.
* Removed the 1 pixel of disjoint from basic NAttack that exists only when facing left.
* Basic NAttack grab no longer transitions to the throw hit if another player parried it.
= Changed UAir sound timing.
= Added/changed DTilt sounds. Both variants now play the same sounds.
= Edited animations for NAttack, UTilt, BAir, DAir, and Taunt.
* Added code to use fail save animations for when forced into teching/techrolling. (Such as being frozen by Etalus.)

Update: 15 Jul, 2024 @ 2:52pm

v1.5

* Fixed disappearing UAir platform sending players into pratland if they would have still been standing on a different platform.
* Fixed deathbox crash.

Update: 14 Jul, 2024 @ 10:09pm

v1.4

* Attempted to improve front wall's ability to carry other players.
* Fixed issue where wavebouncing front wall NAttack can teleport other players away if they're close enough.
* All walls/platforms now stop moving when destroyed.
* Fixed debug error while loading on CSS.
* Added author tag.

Update: 14 Jul, 2024 @ 6:07pm

v1.3

Code cleanup.

Added lerp code to grab hit of basic NAttack.

Update: 14 Jul, 2024 @ 3:15pm

v1.2

Added finished tag.

Update: 14 Jul, 2024 @ 3:10pm

v1.1

Fixed spelling error in description and added DTilt info to info tab.

Update: 14 Jul, 2024 @ 2:45pm

v1.0