Rivals of Aether

Rivals of Aether

SSL Dixie Kong
Showing 1-6 of 6 entries
Update: 26 Apr @ 8:08am

v1.5

Can now B reverse Jab/Nair on start.
Dixie can now regrab rolling barrels (this may be unreliable and inprecise but is now possible)
Dixie can now throw barrels and enemies upwards out of Jab or Nair

Fixed crashing on reload issue introduced by the latest Rivals patch

New Taunt added, old taunt is now Wait animation instead, so yeah she has a better taunt now. Its based on obtaining banana birds from DKC3.

UAir can now be hitfalled, however you cannot fast fall this move except on hit. This should add more utility to this move and allow you to not get stuck spinning the ponytail.
UAir has custom air friction allowing Dixie to be able to recovery better.
UAir custom gravity in the first two windows 1.2 -> 0.5 to make it easier to recover (the height resembles Tropical Freeze Dixie)
UAir final hit base knockback 5 -> 8

Double Jump height 9 -> 10

Added Macros to scripts in order to streamline some stuff

Dtilt/Dair now properly makes existing barrels jump, increasing their utility from bouncing the barrel.

Dixie's AI is pretty terrible right now due to the fact that she is designed around using barrels to KO opponents so did a bit more work on the logic if a barrel exists and made sure she goes after it to have a chance to be able to defeat opponents with it. (The AI still isn't great but at least she has more agency over the barrel now)

Donkey Kong Land Game Over sound now only plays on final stock being taken.
Adjusted Hurt sprite offset

Ftilt Damage 4/4 -> 8/5
Ftilt knockback is now always 6 across all hits.
Ftilt angle changed from 50 to 40

Barrel knockback Angle Flipper 6-> 3 to remove dependency from Dixie's sprite direction on knockback angle.
Adjusted the position of the barrel hitbox to better match visual

Fair 1 angle 50 -> 361
Fair 1 knockback 6/0.7 -> 5/.85 (Hitpause is now 8/.6
Fair 2 knockback 5/0.5 -> 4/0.85
First sprite of Fair moved back a bit for greater impact


Added a barrel to the HUD.

Update: 21 Oct, 2024 @ 5:15pm

v1.4

AI now taunts on taking stocks

Increased knockback scaling on throws (barrel is still intended kill method, just now there's another option for a slightly easier time without a barrel)

Update: 22 Jul, 2024 @ 7:01am

v1.3

Short hop speed 7 -> 5

Removed air stall on Bair
Can no longer fast fall Uair
Reduced the dust spawning effects on Dtilt/Dair

Added Klonoa compatibility

Update: 19 Jul, 2024 @ 10:37am

v1.2

Added a clause when Dixie isn't attacking to remove stunlocked opponents from being grabbed.

Altered the death code slightly.

Added pre_update code from new template.

Altered multi hit hitboxes to use groups rather than be groupless to avoid an overdose of hitpause on articles.

Update: 16 Jul, 2024 @ 1:19pm

v1.1

Fixed grabs not working on the ground properly.

Removed Sandbert Bair sprites from the files in order to fix memory leaks.

Barrels now use the shader.

Added Tiny Kong alt (this alt has some weird shading issues going on for the alt text which I don't know how to resolve, will look at it later.)

The Dixie Kong and Tiny Kong alts now use a differently coloured barrel sprite.

Modified the AI slightly to ask it to grab nearby barrels.

Added a time limit to rolling barrels to prevent them from rolling forever in closed spaces.

Altered the vertical speed clamp on Bair to prevent situations where Bair grabs can be escaped easily (this still might happen though)

Update: 15 Jul, 2024 @ 5:26pm

v1.0