Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost World
Showing 21-30 of 35 entries
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Update: 24 Sep, 2024 @ 6:05am

Update: 10 Sep, 2024 @ 7:11am

Updated for 5.2.3 - no changes

Update: 27 Aug, 2024 @ 12:25pm

- Every single settlement now has lore written for it

Update: 27 Aug, 2024 @ 2:32am

- Fixed Necrotect recruitment issue with the Valley of the Kings landmark
- Added more settlement lore

Update: 19 Aug, 2024 @ 2:31am

- Fixed visual issues and polished up Itza, Black Pyramid, Naggarond, Couronne & Castle Drakenhof
- Added and polished up settlement lore

Update: 11 Aug, 2024 @ 2:20am

- Updated sea colours so the River Ruin uses the vanilla yellow that was added in the Chorf patch
- Polished up more settlement lore text

Update: 28 Jul, 2024 @ 6:51am

- Fixed OvN Araby mod check for settlement skins and campaign scenes

Update: 28 Jul, 2024 @ 1:58am

- Added code so when Beastmen lose their herdstone it doesn't revert back to the vanilla skin but the custom skin
- Polished up more settlement lore

Update: 25 Jul, 2024 @ 2:05am

- Fixed bug where Fort Dwarrslav did not have a settlement lore icon
- Polished up a bunch of the settlement lore text

Update: 22 Jul, 2024 @ 1:07am

- Instead of 12 skins changing per turn, now 20 will change turn one and then 5 thereafter. Which should decrease the start turn lag for users.
- These values can also be changed using the Mod Configuration Tool. So you can tweak it to whatever you desire. For instance if you did want to load all the settlement skins on turn one you can do that.