Divinity: Original Sin 2

Divinity: Original Sin 2

Vampire Class - STR - Patches and Fixes [DE]
Showing 1-9 of 9 entries
Update: 30 Sep, 2024 @ 11:55am

-Dialed back a few of the previous fixes as they seemed high as I was implementing them across the patches.

Update: 30 Sep, 2024 @ 11:35am

-Some damage buffs, since alot of these skills become not worth using past the early game as is, the damage on most of them was a little low.
-Fix for stalk not always making you invisible, and made it so that it backstabs like Vault/Backlash to position you appropriately.

Update: 23 Jul, 2024 @ 7:21am

-Simple repackage.

Update: 23 Jul, 2024 @ 7:20am

-Added damage to stalk and made it apply bleeding, the skill was basically useless before aside from the invisibility.

Update: 21 Jul, 2024 @ 10:28am

-Made attempts of Bite against fortified targets that fail (due to armor, w/ no torturer etc) still cleanse Fortified (cancel each other out essentially).

Update: 21 Jul, 2024 @ 10:20am

-Added new icons for Bitten, Maimed, and Ravaged, and changed their base damage to match certain base game statuses. This allows mods like Unleashed that change the base status damage amounts to also change the damage on these statuses automatically.
-Made Torturer apply Bitten through armor, and made Bitten/Maimed/Ravaged remove Fortified and be removed by Fortified in turn (like normal bleeding).
-Made 4 course meal apply a stack of Bitten instead of bleeding.
-Made Impale do the same damage as normal ruptured tendons, therefor allowing it to scale with Unleashed.
-When learning Bite, you will receive the vampire coffin bedroll item (previously only given at character creation).

Update: 20 Jul, 2024 @ 9:10am

-Fixed Ravaged not being able to apply, and made further Bites after getting to Ravaged prolong the status.
-Actually fixed the weapon skills not applying bloodthirsty blade, but in order to do that they had to become weapon skills, so they no longer deal just physical damage and will match the damage that your equipped weapon deals.

Update: 19 Jul, 2024 @ 3:42pm

-Ended up having to add the script extender to fix the bitten progression, since the actual skill applies the base version of bitten directly instead of a dummy status to drive them.

Update: 19 Jul, 2024 @ 1:48pm

-Initial Release.