Stellaris

Stellaris

RIG Unique Shipset 4.0 (OUTDATED)
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Update: 6 Jan @ 3:08am

Update: 5 Jan @ 10:35pm

Update: 5 Jan @ 10:09pm

Update: 31 Aug, 2024 @ 6:57am

Fixed a massive number of AI weight math to help auto build work properly. Detailing it all here would be tedious.
Removed living metal from T4 Regen armour, as it was kinda expensive at that tier, given how limited living metal is.
Fixed a weapon locator for the Machine Battleship, Imperial.
Added some basic scaffold-code and art for an upcoming massive update to the psychic god choices.
Ion cannons no longer use Cruiser powercores. There useful now. Titan power. Power shouldn't be a problem.
Fallen Empire Aux items, Prediction and Radiation are now restricted to ships only. This will prevent starbase auto-build being retarded.
Fixed a typo for T3 Plasma PDS which made the weapon useless
Fixed typo for medium nanite flak. Damage numbers make sense now.
Fixed tag typos for several defence item tags
Updated the Dev Doc in the mod folder

Update: 31 Aug, 2024 @ 6:55am

Update: 2 Aug, 2024 @ 8:49am

Update: 24 Jul, 2024 @ 9:23pm

Added new item. Machine Ascend Thruster.

Fixed typos for Nanite, Nullvoid and Cybernetic Corvette Byte.

XL Railgun was impossible to research. Fixed.

Added additional stats to Hardeners to give them more purpose within RIG ships. Limited to 5 per ship to stop starbases being auto built with a million hardeners.

Update: 23 Jul, 2024 @ 4:23am

Deleted an utterly bizarre duplication of all my art assets, buried within the GFX folder. I have no idea how this happened, but it happened over 7 months ago. I never noticed. This has lowered the size of the mod by 50mb.

Fixed all the issues with the Offspring Origin ships. They can now be built and used.

Update: 21 Jul, 2024 @ 1:57am

-Fixed some minor English Typos from the BETA branch file, to reflect the Live branch.

Update: 21 Jul, 2024 @ 12:58am