Stellaris

Stellaris

RIG Unique Shipset 4.0 (OUTDATED)
485 Comments
MorallyGray  [author] 20 Jun @ 10:55pm 
I have a lot of work to do on this. It might take me a bit to get this in order. I need to unlist this. I will create a new file for this when i need to.
MorallyGray  [author] 20 Jun @ 10:49pm 
Hello everyone, i have now graduated. For basically the remainder of the year, im back ot working on Stellaris. This has been one hell of a year for me. Sorry for being absent.
Renji Kentarou 11 Jun @ 3:54pm 
Is there any ETA on when this may be updated by? I've become unable to play the game without it. :steamsad:
ProfileName 9 Jun @ 2:57pm 
Really lookin' forwards to playing with this mod again!
Zangism 22 May @ 8:32pm 
Definitely wish for this to be updated for 4.0
xXBulletJusticeXx 16 May @ 9:32am 
The 4.0 in the title has nothing to do with gamer version, that is the mods version
Crabpack 16 May @ 7:28am 
@expedition71 i mean its not updated for 4.0 (even though ''4.0'' is in the title)

it'll propably be a long while before it gets updated but this mod is always worth the wait
expedition71 12 May @ 10:28am 
I'm seeing a slight bug with Playing in 4.0 ^^! i notice The AI has only empty ship designs
Snowstorm 10 May @ 3:23am 
Oh cool this mod is still getting updated
Can't wait for biological ships to be added; maybe for general role bonuses shellcraft should favor armor defenses and long range while spinovores should favor speed, shields, and close range firepower
Specific weapon technology categories that they should specialize in (energy, hybrid, projectile, missile, exotic) and other shipset-specific traits can generally be up to you to decide
xXBulletJusticeXx 8 May @ 1:10pm 
@nanoblast, it's really a treat. A few bugs still but I've been enjoying it a lot
Nanoblast 8 May @ 10:33am 
I once ditched this mod because you stopped updating, but this... this is a dream come true.
will play it once 4.0 is done getting its patches.
Journeyman Prime 7 May @ 6:24pm 
I can feel the autism in this mod and I love it
Archael 5 May @ 9:34pm 
@Zia i meant the immersion of the mod. And no, i was not talking specifically about bioships but all shipsets in general since they require reorganize whole mod
Zia 5 May @ 12:51pm 
@Archael Immersion? You talking about bioships? There's giant space whales and dragons. Bioships are probable.
Kosmischer_Kauz 5 May @ 12:30pm 
"MorallyGray [author] 27 Mar @ 2:48pm
So i just too ka look at the new DLCs.... Holy fuck i have so much work to do once I get the rest of this teaching done in about 7 weeks."

can't deny that ^^
Archael 5 May @ 10:24am 
new shipsets breaks the immersion :(
Zia 5 May @ 6:50am 
Good luck with the awesome new bio ships
Daarath 24 Apr @ 12:50pm 
ye seems to be not working since the last changes / update.
xXBulletJusticeXx 24 Apr @ 12:21pm 
So I've noticed this for a long while now, but I can not get any of your drones (other than the starting scout version) to be installable on any ships with hangars. Anyone else with this problem?
xXBulletJusticeXx 24 Apr @ 6:01am 
@Lucho , it worked with a scaling mod I used , forget the name, but it alters the size and spacing of ships, so it might work for you
Lucho 15 Apr @ 2:41pm 
is this compatible with real space scaling?
bodhi.agnew08 12 Apr @ 1:33pm 
Also is it supposed to get rid of the previous sections for all of the shipsets? for me it doesn't
bodhi.agnew08 12 Apr @ 1:29pm 
Machine shipset isn't showing any flak cannons or particle beams
Crabpack 27 Mar @ 10:17am 
its gonna be an exciting wait

be sure not to rush yourself and do what you always have putting your real life first and im sure our wait will end up being well worth it
MorallyGray  [author] 27 Mar @ 6:48am 
So i just too ka look at the new DLCs.... Holy fuck i have so much work to do once I get the rest of this teaching done in about 7 weeks.
Crabpack 27 Feb @ 8:49am 
its understandable we will patiently await any updates for the future of this masterpiece
MorallyGray  [author] 27 Feb @ 4:17am 
My apologies people. Things will be on hold with me. Im back into teaching and things in life demand my attention more than games.
Leshee 23 Feb @ 3:30pm 
I would love to see this mod be compatible with the bio shipset from Forgotten Queens:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715190550&searchtext=forgotten+queens

The only weird thing about the bio ships is that you can't choose them from the ship select screen. Rather when you take the organic structures civic it overrides whatever shipset youre using.

ATM I'd be willing to make a basic-ass compatch that just checks if youre using the civic and, if you are, replace whatever starting ship tech was selected with a special version of arthropoid where the ship 3d models have been removed and red lasers replaced with mass drivers. Though I would LOVE to have a complete set of bio weapons/armor/etc.
Thorion 18 Feb @ 8:50am 
also dont get me wrong, im not downgrading the mod in any way, this shts awesome, I just got confused but its not like I need to play synthetics.
Thorion 18 Feb @ 8:39am 
I get your point, but I just thought they would get some kind of bonus since all other species can psychically, biologically, or even syntheticly ascend, machines can get stuff from synthetic age perk, but the only ones that would have to take a crisis path to get custom stuff is them
KingSwaga86 18 Feb @ 6:25am 
To clarify this basically "specializes" each shipset to a specific playstyle? Like some are focused on long range missiles and drones, while others are tanky bruisers?
Like, yea? Individualist machines dont have "ascension" as others. They do have Sapient combat computer tho as alternative (and, well, everyone else have it too), so them not that bad in general.
Thorion 18 Feb @ 2:25am 
Nevermind I figured it out, for anyone wondering if you start as a synthetic species (that is not a machine intelligence) than you will litterally be locked out of all ascension content besides the crisis stuff.
Thorion 18 Feb @ 1:37am 
what do you mean machine ascension? Do you mean as in the machine ship set or as in synthetic age, or is synthetic age the synthetic ascension...
young_engineer_brown 14 Feb @ 2:52am 
is gillis planet modifiers compatible ?
Its fine, im not asked for full translation, just for copy text inside folder for solid text instead of line of codes.

You need person to do so manualy (not gonna suggest myself).
MorallyGray  [author] 13 Feb @ 10:43pm 
I can try, but i dont speak russian. So id have to guess with AI translate
Can i ask add eng-localization file in ru folder?

To have normal description instead of lines_of_code . Aswell it works for all others.
And No, i dont have problem with just changing language, but it would be great.
MorallyGray  [author] 7 Feb @ 6:53am 
HMMMMMMMMMMMMMMMMMM PDX
Anstolis 6 Feb @ 4:58pm 
For reasons unknown to me with the latest patch this mod leaves my game either not loading or taking a long while to load, and when it does it'll frequently will have random freezes in-game (This is something I'm not 100% sure if is related mind you), I've tested loading this on it's own since I regularly use a large modpack but the problem persists just on a somewhat smaller scale (Which is to be expected I think) unfortunately.

This is not my first time using this mod either, (I'd vouch for it being one of my favourites in fact) and this had not been a issue in the past
Daarath 6 Feb @ 2:41pm 
I think you should try to disable ! The Merger of Rules 3.14, I had a problem with these type of mods like Universal Modifier Patch and Ariphaos Unofficial Patch and some or all AI not building any ships, even fallen empires had empty loadouts and I removed all of them inculding ! The Merger of Rules 3.14. Start a new game and see what happens.

Also idk if this pastebin is your loadorder / modorder but you need to sort it a little lol.
firedragonmc 6 Feb @ 8:22am 
@young_engineer_brown
I have the same issue, although not just with newly generated empires, what's your modlist? we can compare, here's mine (https://pastebin.com/vfEAcv83)
Daarath 6 Feb @ 5:21am 
@Guru
No, only what's supported by this mod. All vanilla ship sets + machine ship set mod.
The rest will simply have no unique bonus or sections but they will still work like they do in vanilla.
Gonzalo 5 Feb @ 11:57am 
So this only applies to the vanilla shipsets? If I were to use a custom shipset, this mod wouldn't apply?
Daarath 5 Feb @ 11:41am 
With "Extra Ship Components NEXT" I always liked the interaction / use with the Leviathans and other spaceborne aliens. Like the nanite augmented dragonscale armor from nanite path and killing the ether drake, keeps these types of rewards usful in mods like this, becuase of the power scaling / creep.
And other components and utility stuff you get from them, like the Dimensional Horror weapon.

Why would a cybernetic or machine empire not try to work something out for the amobea or Prethoryn scourge strikecraft, or a bio empire turns them into super bio strikercraft or a spirtualist psychic empire turning them into the classic C&C red alert 2 dolphins via mindcontrol lol.
Daarath 5 Feb @ 11:21am 
Maybe the lithoids shipset can get those crystaline entities as strikecraft or some special shard thrower + dmg boost after killing the shard boss thingy. Some better version of the crystal infused plating that can be some armor or hull hardener + hull and some slow regen to simulate the regrowing crystal.

Or things like the wave force armor, that drops only from the unbidden iirc. And giving crisis, all crisis not only the end game ones.. some special components. More often than not they fall short on new competitive stuff in mods like this.

Unique things like that, that make your empire stand out here and there based on rng/luck and other choices you make.
young_engineer_brown 5 Feb @ 8:31am 
nothing in particular , when using father;colonial empires ,newly generated empires do not build any fleets or fleet power is reallly poor is their a way tofix this
MorallyGray  [author] 4 Feb @ 6:24pm 
The extra components should work, as they would add different things. However, i have built my AI around my own items. So, i guess see what happens?

Is there any specific components you really want from that mod?
Crabpack 3 Feb @ 11:36am 
with how this mod changes shipcomponents i wouldn't run extra ship components alongside this even if it technically worked, i dont think it works tho
young_engineer_brown 3 Feb @ 8:03am 
and what about extraship components