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it'll propably be a long while before it gets updated but this mod is always worth the wait
Can't wait for biological ships to be added; maybe for general role bonuses shellcraft should favor armor defenses and long range while spinovores should favor speed, shields, and close range firepower
Specific weapon technology categories that they should specialize in (energy, hybrid, projectile, missile, exotic) and other shipset-specific traits can generally be up to you to decide
will play it once 4.0 is done getting its patches.
So i just too ka look at the new DLCs.... Holy fuck i have so much work to do once I get the rest of this teaching done in about 7 weeks."
can't deny that ^^
be sure not to rush yourself and do what you always have putting your real life first and im sure our wait will end up being well worth it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1715190550&searchtext=forgotten+queens
The only weird thing about the bio ships is that you can't choose them from the ship select screen. Rather when you take the organic structures civic it overrides whatever shipset youre using.
ATM I'd be willing to make a basic-ass compatch that just checks if youre using the civic and, if you are, replace whatever starting ship tech was selected with a special version of arthropoid where the ship 3d models have been removed and red lasers replaced with mass drivers. Though I would LOVE to have a complete set of bio weapons/armor/etc.
You need person to do so manualy (not gonna suggest myself).
To have normal description instead of lines_of_code . Aswell it works for all others.
And No, i dont have problem with just changing language, but it would be great.
This is not my first time using this mod either, (I'd vouch for it being one of my favourites in fact) and this had not been a issue in the past
Also idk if this pastebin is your loadorder / modorder but you need to sort it a little lol.
I have the same issue, although not just with newly generated empires, what's your modlist? we can compare, here's mine (https://pastebin.com/vfEAcv83)
No, only what's supported by this mod. All vanilla ship sets + machine ship set mod.
The rest will simply have no unique bonus or sections but they will still work like they do in vanilla.
And other components and utility stuff you get from them, like the Dimensional Horror weapon.
Why would a cybernetic or machine empire not try to work something out for the amobea or Prethoryn scourge strikecraft, or a bio empire turns them into super bio strikercraft or a spirtualist psychic empire turning them into the classic C&C red alert 2 dolphins via mindcontrol lol.
Or things like the wave force armor, that drops only from the unbidden iirc. And giving crisis, all crisis not only the end game ones.. some special components. More often than not they fall short on new competitive stuff in mods like this.
Unique things like that, that make your empire stand out here and there based on rng/luck and other choices you make.
Is there any specific components you really want from that mod?