Rivals of Aether

Rivals of Aether

Paleblood Hunter
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Update: 23 Jul @ 9:46am

Patch 1.3: Some (Absurdly late) post dev derby adjustments

Universal stuff:
General Changes:
~Fixed a visual issue with parry stun's animation

Trick Attacks:
~Input now changed so that you can only perform it with a neutral special input

Uspecial:
+Travel speed increased from 8 to 9

Dspecial:
+Knockback increased from 7 base, 0.7 scaling to 8 base, 0.9 scaling

Update: 11 Dec, 2024 @ 10:17pm

Hunter patch 1.2 - I really need to speed my pace up, dear lord

Universal moves:
Dstrong:
+No longer consumes quick silver bullets

Uspecial:
-Horizontal travel distance reduced
+Pressing parry during Uspecial will cause Uspec to consume no quicksilver bullets

Dspecial:
-Parrying the snake bite now drains 2 quicksilver bullets (does not apply when Paleblood parries it)

Club moves:
Dair:
-Landing lag increased from 8 frames to 9 frames
-Startup increased from 13 frames to 15 frames

Whip Moves:
Dattack:
+Paleblood can now perform a Dacus in whip stance

Ftilt:
-Sweetspot now has a 0.8x hitstun multiplier

Dtilt:
-Sweetspot now has a 0.8x hitstun multiplier

Fair:
-Sweetspot now has a 0.8x hitstun multiplier

Bair:
-Landing lag increased from 9 frames to 10 frames

Dair:
-Landing lag increased from 9 frames to 10 frames

Update: 10 Sep, 2024 @ 11:16pm

Patch 1.1 - The big first patch

General Patch Goals
-Toned down the power of some of Paleblood's most egregious unique moves (Fspecial parries and Viceral Attacks) while buffing the power of lesser used tools in his kit (Trick Attacks and Dspecial)
-Reigned in the power of Club stance to be less egregiously powerful
-Made Whip stance less risky to use while also making it more powerful in its long ranged combo oriented niche

General Changes:
+Holding Nspecial during the last few frames of the round start countdown will now have Paleblood switch stances on round start
+Holding Parry during the endlag of an attack will prevent the Hunter from performing Trick Attacks

Quicksilver Recharge:
-QS Recharge now deals 10% self damage

Viceral Attack:
-Damage decreased from 20% to 15%
-Quicksilver Bullet regen decreased from 5 to 3 (its game accurate now :3)

Dstrong:
+Knockback scaling increased from 0.4 to 0.6

Fspecial:
-Cooldown increased from 40 frames to 50 frames
-Endlag increased from 24 frames to 30 frames
-Hitpause multiplier reduced from 0.6 to 0.5
-Parry now only triggers if the attack has a hitbox
-Parry now only triggers after the first 5 frames of the attack
-Parry now only triggers at the first 2 windows of an attack

Dspecial:
+Startup speed reduced by 2 frames
+Endlag reduced from 16 frames to 14 frames
+Snake detection box becomes active 10 frames sooner
+Bite hitbox no longer has parry stun
+Bite now has 15 extra frames of hitpause

Club mode:
Jab:
-Jab 2 knockback scaling reduced from 0.6 to 0.5

Ftilt:
-Endlag increased from 14(21) frames to 15(23) frames

Utilt:
-Endlag increased from 15(23) frames to 17(26) frames
-Knockback angle changed from 90 to 80

Dtilt:
-Endlag increased from 12(18) frames to 13(20) frames

Fstrong:
-hitbox width decreased

Fair:
-Startup increased from 10 frames to 11 frames
-Outer hitbox pulled in slightly

Bair:
-Startup increased from 12 frames to 13 frames
-Hitbox pulled in slightly

Uair:
-Startup increased from 14 frames to 16 frames
-Main arc hitbox lowered slightly

Trick Attack:
+Startup decreased from 18 frames to 15 frames

Whip mode:
Jab:
+Startup decreased from 6 frames to 5 frames

Dattack:
+Endlag decreased from 17 frames to 15 frames
+Hspeed increased from 2 to 8. Hspeed type changed to override the previous Hspeed so you won't get stuck having no momentum
+Knockback scaling increased from 0.6 to 0.7

Ftilt:
+Startup decreased from 14 frames to 13 frames
+Endlag decreased from 19(28) frames to 17(26) frames
(experimental changes)
-2nd hit damage reduced from 5% to 4%
+New tipper sweetspot added. Sends at angle 110 and deals 5%, being oriented for pulling opponents back in for further combos

Utilt:
+Knockback angle changed from 80 to 90

Dtilt:
+Startup Reduced from 8 frames to 7 frames
+Hitbox size increased horizontally slightly
(experimental changes)
-2nd hit damage reduced from 5% to 4%
-Knockback angle changed from 90 to 85
+New tipper sweetspot added. Sends at angle 100 and deals 5%, being oriented for pulling opponents back in for further combos

Fair:
+Startup decreased from 13 frames to 12 frames
+Endlag decreased from 18 frames to 16 frames
+Hitbox height increased
(experimental changes)
-2nd hit damage reduced from 5% to 4%
~2nd hit knockback angle changed from 361 to 45
+New tipper sweetspot added. Sends at angle 100 and deals 5%, being oriented for pulling opponents back in for further combos

Uair:
+Startup decreased from 15 frames to 14 frames
+Endlag decreased from 18 frames to 17 frames
+Increased the knockback from 6 base, 0.4 scaling to 7 base, 0.5 scaling

Update: 21 Jul, 2024 @ 12:35pm

v1.0