Total War: SHOGUN 2

Total War: SHOGUN 2

Total FotS: Carlist Wars part 5
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Update: 25 Sep, 2024 @ 4:50am

CHANGELOG:
- Some db Tweaks for Multiplayer and Singleplayer stats.

Update: 11 Sep, 2024 @ 2:22pm

CHANGELOG:
- some db changes for the buildings.

Update: 29 Aug, 2024 @ 4:01pm

CHANGELOG:
- some changes for the keybuildings (lesser speed).

Update: 19 Aug, 2024 @ 5:31pm

CHANGELOG:
- Changed some UI loc file for keybuildings.

Update: 10 Aug, 2024 @ 6:36pm

CHANGELOG:
- Fixed trouser color for Bourbon 9lb horse artillery uniform.
- Added overlay colors for every faction (zooming out).
- Added fatigue resistant for cavalry units (they become less tiered).
- Doubled the amount of money for Singleplayer and Multiplayer custom battles.

Update: 27 Jul, 2024 @ 5:58pm

CHANGELOG:
- Projectiles artillery damage increased for both Multiplayer and Singleplayer.
- Added different explosions/shockwave type for normal guns (mostly gun blasts) and howitzers/mortars (explosions type).
- Reduced grenades and replaced explosive types (was using the blinding grenades type).

Update: 27 Jul, 2024 @ 11:24am

CHANGELOG:
- Reduced prices for cavalry and artillery (custom battles ONLY!).
- Fatigue tweaked for cavalry. They get lesser tiered in melee, charging and running.
- Tweaked (added) charge bonus for cavalry units (especially heavy cavalry has much higher charge bonus). Reduced (slightly) charge bonuses for infantry units.

Update: 26 Jul, 2024 @ 6:13am

Early Alpha 60.3
CHANGELOG:
- Removed some db files for Multiplayer and/or Singleplayer.

Update: 26 Jul, 2024 @ 4:27am

Early Alpha 60.2
CHANGELOG:
- Removed the "Buck and Ball" ability for the British Riflemen (they use rifled muskets).

Update: 25 Jul, 2024 @ 2:06pm

Early Alpha 60.1
CHANGELOG:
- Fixed the hidden UI component for units (Anti - Cavalry).
- Fixed the stats and price of the Highland regiments (UK).
- Increased the base damage level from 0,2 to 0,25 (projectiles).
- Decreased the penalty multiplier value for distance from 1 to 0,25 for projectiles (global). So the closer you fire, the more damage.
- Added the "Buck and Ball" ability for ranged infantry units. This can be used at 75m and shoots 3 pellets and ball (so 4 projectiles). It functions as a shotgun at close range. Can be used max. 6 times per battle with a certain cool down time.
- Added cool down time for the "cadence" ability.