Arma 3
Chemical Warfare PLUS
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Update: 2 Jun @ 3:55pm

FIXED:
🛠 Pre-placed 3DEN units should now properly be affected by the system.
🛠 Performance improved by removing/optimizing unnecessary back-end checks — may have incidentally resolved previously reported bugs (Related to grenades, respawn, etc).
ADDED:
+ Custom skeletons (e.g., Space Marines, Spartans) are now supported — just configure their gear as protective in the CBA settings/config.
+ New CBA setting: **"Converted Zombie Side"** — lets you choose which side Tier 5 'Nova Gas' zombies go to.
+ Individual settings to disable visual 'exposed' effects:
  ▫ Blur
  ▫ Radial Blur
  ▫ Chromatic Aberration
  ▫ Film Grain
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 30 May @ 5:08am

FIXED:
🛠 Fixed a few small bugs that were reported after last update.

Update: 28 May @ 8:43am

ADDED:
+ Added 3den Modules: Make Immune, Remove Exposure, Spawn Gas Area, 82mm Barrage Module
FIXED:
🛠 Fixed 'AA Based Weapons don't Lock On after Respawning'
🛠 Fixed many bugs reported in the last few months
UPDATED:
⭮ Reworked the exposed effect a bit
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: 20 Nov, 2024 @ 7:19am

| Version 0.28.9
- Fixed a bug with gas mask durability while wearing an oxygen tank.

Update: 6 Nov, 2024 @ 6:05am

- Small hotfix

Update: 6 Nov, 2024 @ 5:38am

- Optimizations done based on data gathered from the Arma Script Profiler (Thanks for the help KJW & Diwako)
- Array cleanup implemented

Update: 4 Nov, 2024 @ 1:57am

| Version 0.28.6
- Performance fixes
- Now applies fitting death animations for blister agents
- Particle Visuals slightly improved

For KAM/KAT Medical users: Disable KAM/KAT Medical Chemical warfare part if you experience any confict between the two; they could be conflicting and causing bugs, stutters, etc.

Update: 23 Oct, 2024 @ 6:07am

| Version 0.28.5
FIXED:
- 3DEN Chemical Leak modules was spawning the Gas clouds mid-air

Update: 22 Oct, 2024 @ 4:03pm

| Version 0.28.4
FIXED:
- Server Key fix
- Minor Bug fixes

Update: 22 Oct, 2024 @ 8:04am

| Version 0.28.3
ADDED:
- Added CBA3 Option to let turned T5 Victims go berserk (Renegade Side) instead of just joining OPFOR

FIXED/IMPROVED:
- Peformance optimizations (Minor ACE menu bug is still unknown and unreproducible by myself or my playtesters, but any kind of performance update might help improve or fix the problem.)
- Chemical Leaks are now local to the center of the object meaning you can use them on upper floors of building or underground facilities now.
- Fixed a bug where respawning didn't reset your exposure or you'd lose the CW+ actions
- Height of the Gas detection trigger has now been hard set at 5 meters to make it more realistic and usable in multiple story buildings

~ I probably did a lot more improvements then this but i might of forgor... :))