Arma 3
Chemical Warfare PLUS
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Update: 9 Sep, 2024 @ 9:24am

| Version 0.28.2

FIXED/IMPROVED:
- Ace3 menu Fixes
- Zeus stutter Fixes
- Seal action (negative number) fix
- Repair and change filter action should now be synced for everyone (patient actions fix)
- Re-wrote some of the back-end chemical checking. should be better performance-wise
- Made a lot of functions local only, meaning it shouldn't stack unnecessary checks
- Chemical Checks now properly detect a crack in the gas mask, making it need a repair; regardless of filter gas mask durability.
- Zombies turned with nova gas will now join OPFOR side and have a -9999 rating (making them join the Renegade side)
~ I probably did a lot more then this but i just honestly hope it works now...

Please be patient regarding bugs and the sort. I have only now realised how big of a mod project this is for a solo dev *xD*. Bugs and issues take time to fix. :))

Update: 4 Sep, 2024 @ 3:44pm

| Version 0.28.1 - Bug fix

FIXED/IMPROVED:
- Fixed the order in which the CBA_A3 settings were being checked (Disable AI should now work, while still having CW+ run for only players)
- Made sure the server/HC exits just before making the actual gas particles to save a bit of performance.

Update: 4 Sep, 2024 @ 8:29am

| Version 0.28
ADDED:
Added Repair Gas mask action (Patient Option, ACE only!)

FIXED/IMPROVED:
- "Zeus-placed Gas Leak ace interaction not vanishing when sealed" fixed.
- "Some slots/player seem unaffected by gas" (NEEDS TESTING with more player then i can test because it's Abritary in nature!)
- 'Stuttering' when spawning fix, should now only be the standard base-game slight freeze when spawning (NEEDS TESTING with more player then i can test because it's very situational!).
- Minor changes for optimized loading time
- Better use of Sleep and uiSleep commands were it's appropriate (some functions need to run in unscheduled environment, etc.)
- `"0:51:04 Unsupported language English in stringtable 0:51:04 ➥ Context: PHAN_CW\an_cbrn\stringtable.xml"`
stringable has been fixed.
- `"1:57:20 Sound: Error: File: phan_cw\cbrn_gear\sounds\gasmask_breathe_calm_2ogg.wss not found !!! "`
Sound file path has been fixed.
- Nova gas was not visible in 3DEN module
- Chemical Leak module should be more performance friendly.

Update: 1 Sep, 2024 @ 9:02am

| Version 0.27.6
- Small hotfix and some improvements

Update: 30 Aug, 2024 @ 7:07am

| Version 0.27.5
- last Optimisation patch for the foreseeable future. (nothing that should be Updated ASAP, its like a minor improvement...)
- Minor improvements that were bothering me personally nothing special was changed or added.

Update: 29 Aug, 2024 @ 3:09pm

| Version 0.27.4
- Forgot to remove a debug message spamming chat
- Chemical Handler now also accounts for headless client locality changes

Update: 29 Aug, 2024 @ 2:23pm

| Version 0.27.3
ADDED:
- 82mm mortar barrage module

FIXED/IMPROVED
- ZEN check before loading zeus modules
- Reworked Zeus modules to be all ZEN framework based for more future and user flexibility
- Reworked addChemicalHandler function, again...
- Optimizations
- CBA_A3 'Disable' addon option settings now properly works (they were not being applied to sub-level effect scripts)
- Possible fix for 3DEN module seal action not showing up on server?
- Fixed some typos
- Tweaked the AI reaction time so its more realistic and less instant.

Update: 25 Aug, 2024 @ 6:48am

| Version 0.27.2
- Optimizations
- ACE fixes

Update: 24 Aug, 2024 @ 6:22am

| Version 0.27.1

FIXED/IMPROVED
- more possible mircro stutter fixes, I guess (I am at a loss with fixing it tbf)
- "Coughing doesn't stop" for some players fix
- Space marines and Spartans should now be excluded from the mask overlay and breathing effects by default
- Possible fix for ACE3 interaction menu freezes when gas mask overlay is active

Update: 23 Aug, 2024 @ 11:24am

| Version 0.27
ADDED:
- CBA3 settings to ONLY deplete gas mask durability when inside of a gas area or exposed instead of passively

FIXED/IMPROVED
- All units should now properly show up in zeus as well
- All UI elemetns like Gas mask overlay and Gas mask breathing effects should properly scale to any interface and resolution now.
- Custom Uniforms should now count towards both being body covering and having a hood (you can can even make a civvie outfit with shorts act like a CBRN suit now!)
- Custom gear options should now refresh without the need for a game/mission restart!
- Fixed an error pop-up related to `CBRN_SpecialDeathAnimation_Main` function that displayed when a unit without a gas mask died
- Gas mask durability should now properly degrade over time!