Total War: SHOGUN 2

Total War: SHOGUN 2

Total FotS: Carlist Wars part 15a Multiplayer
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Update: 25 Sep, 2024 @ 4:50am

CHANGELOG:
- Some db Tweaks for Multiplayer and Singleplayer stats.

Update: 19 Aug, 2024 @ 8:57pm

CHANGELOG:
- Lowered slightly the flanking and rear morale penalties.
- Lowered slightly the base projectiles for all rifles/muskets.
- Some minor stat changes.

Update: 19 Aug, 2024 @ 5:34pm

CHANGELOG:
- Some changes for new multiplayer battlemaps.

Update: 10 Aug, 2024 @ 6:37pm

CHANGELOG:
- Added fatigue resistant for cavalry units (they become less tiered).

Update: 28 Jul, 2024 @ 2:04pm

CHANGELOG:
- Due a mistake on my part, i re-introduced gun blast and high penetration how it should be for normal smoothbore guns.

Update: 27 Jul, 2024 @ 5:58pm

CHANGELOG:
- Projectiles artillery damage increased for both Multiplayer and Singleplayer.
- Added different explosions/shockwave type for normal guns (mostly gun blasts) and howitzers/mortars (explosions type).
- Reduced grenades and replaced explosive types (was using the blinding grenades type).

Update: 27 Jul, 2024 @ 11:24am

CHANGELOG:
- Projectiles base damage lowered.

Update: 26 Jul, 2024 @ 3:52pm

CHANGELOG:
- After testing some multiplayer battles. I removed the rules section (global values) and reverted back to the standard one. But, the local projectiles values have been improved from 0,25 to 0,4 (flintlock smoothbore), rifled muskets (the UK riflemen uses rifles as tier 1 units), have been increased from 0,25 to 0,6. But this update should be balancing things out now.

Update: 26 Jul, 2024 @ 3:22pm

CHANGELOG:
- Lowered distance accuracy multiplier. For Balancing.

Update: 26 Jul, 2024 @ 2:26pm

CHANGELOG:
- Changed some stats for projectiles and global ones. For Balancing.