Arma 3
FPV Drone Converter (AR-2 Darter)
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Update: 12 Apr @ 2:34pm

- Added FPV support for the Warlords gamemode support request menu, an FPV drone crate with various small explosives, uav terminals and 8 drones will now show up under the 'Gear" tab for 350 points.

Update: 23 Mar @ 12:40pm

- Added 3 more CBA_A3 optional settings for: Max warhead weight, Automatic Targeting mode toggle, and Automatic Targeting mode 3D-Icon display toggle.

Update: 22 Mar @ 11:59am

- Implemented optional CBA_A3 setttings to toggle FPV drone HUD On/off (static and resolution change)
- Changed how the FPV drone HUD is handled improving overall mod performance and more responsive HUD changeover time between controlling / not controlling the drone.
- Adjusted drone sensors to have optical sensors as well for ground and air targets as well as data link capabilities
- adjusted drone engine sound frequency
- Turbo mode boosted to 195 km/h

Update: 16 Mar @ 11:27am

- Added Turbo mode for manually controlled drones to boost speed upto 175 km/h for traversing long distances
- Automatic Target Search Mode: Adjusted airburst distance for generic 'directional mines' other than the claymore to a distance of 16.5m to help the efficiency of the m6 slam mine and the RHS MRUDs

Update: 15 Mar @ 11:51am

- Automatic Target Search Mode: Dramatically increased drone target detection/selection speed by 3-4x speed increase. (0.15-0.34 ms -> 0.030-0.085ms)
- Automatic Target Search Mode: Changed target 'closest' selection position from being measured from the drone, to being measured from the map marker selected.
- Automatic Target Search Mode: Changed map selection minimum position distance from 35 meters to 20 meters
- Automatic Target Search Mode: increased random distribution distance that the drone will change to being hostile for purpose of enemy AI engagement (up from an average of 120 meters to 190 meters)
- Automatic Target Search Mode: Drone will engage targets when within 115 Meters from the marker position (previously was 30 meters) -> creates faster engagement
- Automatic Target Search Mode: Drone will fly to the general destination at a faster rate and wont slow down when it approaches the waypoint destination (waypoint changed from MOVE to LOITER type)

Update: 9 Mar @ 11:44am

- Automatic Target Search Mode: Fixed a bug when lots of mixed targets types were in one general area, the drone would occasionally not correctly choose the correct target type specified by the player.

Update: 8 Mar @ 5:45pm

- Automatic Target Search Mode: fixed an issue where type "man" override was selected and the drone would still target enemies in vehicles that were exposed (turned-out, or in unarmored vehicles)

- Automatic Target Search Mode: Added a 3D Icon on the target that the drone has selected as its target (the icon is visibile when the player is within 1000 Meters of the enemy target and does not have either the terrain or other objects obstructing the view of the target).

Update: 8 Mar @ 8:56am

- Automatic Target Search mode: The drones acceleration is no longer a linear function, instead it follows a curve following (Δdelta time) where the drones speed reaches 50% within 1.0 seconds after finding a target, and the last 50% over 2.5 seconds for a total of a 3.50 second(s) acceleration period.

- Automatic Target Search mode: If target type "man" is either selected by the drone or by player override, if the explosive is a claymore, the drone will airburst the explosive at 24 meters from the target to increase its effectiveness, all other types of explosives will detonate within a radius of 4 meters from the target to increase general effectiveness. For all other target types the explosives will detonate either on touch,or within 0.65 meters.

- Automatic Target Search Mode: Fixed an issue with regards to zero divisor with drone pitch angle.

Update: 23 Feb @ 6:27pm

- Fixed a compatibility issue with the patched version of "multiple drones in inventory", where if a player attached a warhead and then disassembled the drone, the warhead would hover in place without being able to be picked back up by the player.

Update: 23 Feb @ 3:47pm

velocity vector direction is now normalized properly to a 1:x:x ratio multiplier (where 1 is automatically the highest of any given x,y,z component velocity and all others are a fraction of 1 and are scaled to their previous normalized directional vector ), which previously resulted in drones speeds that were slower than expected when chasing high speed targets. drones max horizontal speed is now about 160km/h in automatic mode.