Arma 3
FPV Drone Converter (AR-2 Darter)
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Update: 10 Aug @ 9:15am

Update: 10 Aug @ 9:10am

- Added missing features to zeus module warhead configurator (side selection and number of drones to spawn 1-5)
- fixed missing zeus/curator ownership of spawned fpv drones
- change GUI of the module

Update: 9 Aug @ 4:17pm

-fixed transparency visual glitch from previous update.

Update: 9 Aug @ 3:59pm

- Added Zeus/Curator module allowing the Zeus to spawn in pre-activated / armed drones ready for use (1 curator point per use)

*(currently limited to only 1 drone per module use, and the drone is blufor at the moment - will change at a later date)

Update: 9 Jul @ 6:56pm

- Fixed: Ace3 specific; moving between seats in a vehicle using the ace interaction menu would cause the FPV Hud elements to be displayed (film grain, resolution...) (*when toggled on in the CBA A3 settings)

Update: 7 Jun @ 1:04pm

-Fixed some script errors relating to the FPV Hud handler

-Added compatibility for all AR-2 Drones when using ITC LAND SYSTEMS Mod

Update: 31 May @ 3:28pm

Added a new module for mission Creators, that creates a defensive circular zone using a drone swarm, Module settings include: Zone radius (150m-750m radius), Detection chance (0.05-5% chance per-second or 0% = instant detection), Warhead type (AP or AT or random), Preferred target type to attack first (Tanks, APC, Car, Soldier), Drone side (so the module knows what side is friendly/hostile). Dozens if not hundreds of drones can be synced into one large swarm (drone height, speed, radius, and loiter direction all have various amounts of randomization to ensure that it is more immersive to use). The Drone swarm module remains until all synchronized drones are destroyed, the list of available drones is constantly being updated for when more drones are synchronized to the module.

Drones can now individually (randomly chosen*) target specific spots / seats of armored vehicles including (center of vehicle, driver seat, commander seat, gunner seat, and engine), for lighter cars/trucks it will target vehicle center. In practice this has lead to an increase in vehicle mobilization kills that results in crews exiting the vehicle from a damaged engine as well as crew lethality and complete vehicle destruction of heavier armored vehicles.

- Increased script performance of the mod including the automatic targeting. and some various bug fixes.

Update: 20 Apr @ 6:56pm

Update: 20 Apr @ 6:52pm

- Fixed bug related to warlords non-existant Variable

Update: 12 Apr @ 8:02pm

- Added general purpose condition for detecting vanilla & custom warlords gamemodes, for creating FPV drone crates.