Stationeers

Stationeers

Fixing The Controls
Showing 11-20 of 31 entries
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Update: 2 Sep, 2024 @ 11:44am

Version 2.6 equips mining drill with Unbuild when the only thing found is voxels. Also enabled a bit of extra logging for debug.

Update: 1 Sep, 2024 @ 7:54pm

Version 2.5 adds a mode switch key which will toggle "InteractMode" for anything in your hand, which includes drill mine/flatten, flashlight power, and is also special-cased to switch tablet cartridges.

Update: 1 Sep, 2024 @ 2:06pm

Version 2.4 militarizes keybind names to stave off any potential conflicts with other mods, as the game does not properly discriminate key assignments

Update: 31 Aug, 2024 @ 2:41pm

Version 2.3 adds a tablet key for equipping the first tablet found, and a glasses key to turn on/off sensor glasses.

Update: 28 Aug, 2024 @ 12:29pm

Version 2.2 fixes an issue equipping items with something already in hand

Update: 27 Aug, 2024 @ 2:34pm

Version 2.1 cleans up some left-behind behavior, ports a forgotten task to the new system, and fixes a bug that was causing both hands to not get cleared when items were merged away from the main hand.

Update: 26 Aug, 2024 @ 12:44pm

Version 2.0 is a complete rewrite of the way actions work. Commands are now placed in a queue to await processing, this prevents some game behaviors from blocking tasks, and most importantly, allows multiplayer to function properly!

Update: 26 Aug, 2024 @ 9:07am

Version 1.12 fixes the circumstance where an item in hand would be completely absorbed by existing stacks, but this would block a command from completing due to the game keeping the dead stack alive until cleanup.

Update: 22 Aug, 2024 @ 4:17pm

Version 1.11 upgrades item equipping to always equip a full stack.
Fixed an error caused by some of the game's items having invalid build options.

Update: 20 Aug, 2024 @ 2:09pm

Updated description