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The old StationeersMods loader is discontinued (broken link).
also where should I place this mod, in the plugin directory or just normal subscribe ?
I installed launch pad and everything worked fine, so I don't know what to say if there's key configs but they aren't working.
I'm using the new one "StationeersLaunchPad"
https://github.com/StationeersLaunchPad/StationeersLaunchPad
the repo for the old one "StationeersMods" is gone, so cant download that
https://github.com/jixxed/StationeersMods <-- error 404
Are you using StationeersMods, or the new one? I haven't touched the replacement yet, only learned about it yesterday.
I have tried placing this in \BepInEx\plugins\ and tried normal steam subscribe, i can see the in game setings controls menu, i can set hotkeys there, but nothing happens ingame when i press the hotkeys.
Am I doing something wrong?
Z build, X unbuild, C configure (nice), V clear.
This has not changed anything to do with summoning items to the hands, that's still colorblind for now.
I'll wait for the StationeersMods update, I don't want to play without your mod :)
Sorry about that.
After updating the game, I rolled back to the previous version and the mod worked until it was updated.
SM1.0.24.0 and copying to plugins does not help :(
Good news: They changed the creative mode item spawning menu, it seems to be better now (it was atrocious to use with my key setup before.
Good news: That broke my mod, but it's fixed now. Easy.
Bad news: StationeersMods appears to be broken with the patch too. We rely on it to get code mods from the steam workshop to load, so until that situation changes code mods won't run from the workshop folders .
Good news: You can move the mod folders from
steamapps/workshop/content/544550/
to
steamapps/common/Stationeers/BepInEx/plugins/
and it should work. Otherwise, you'll have to wait for StationeersMods to release an update.
As for Linux, you're just running into the issues from the patch. Since it sounds like you succeeded at installing manually, you should be good with my new release.
I think it does what you want, if there's something wrong with it, feel free to clue me in.
If you're not lucky enough to be on the front page, word of mouth (and indirects like collections and checking an author's publications) is basically all you've got.
For the mod I just go straight down the bottom row in order, Z build, X unbuild, C configure (nice), V clear. No real reason, having the opposites next to each other is nice conceptually, C is by far the least accessible out of the Z-B row for me, so clear gets the easier key because it's used often.
"NullReferenceException: Object reference not set to an instance of an object"
Just to be clear it's just the mods from the WS not the scripts I'm subscribed to?
As of now I usually just use a few
Better NightVison
Jigawatt Battery + it's dependency Procosessed Uranium
Infinite Paint
But I will remove them all and re-download only those I use. I will get back to you once I've done this, but now I'm expected at my neighbors so I'll do this when I return
It looks to me like my mod is loading fine, you have quite a few mods there and I suspect one is failing to load. You'll have to figure out which one it is. Again, to be clear, do this with workshop unsubscribing. The files have to be gone so stationeersmods doesn't try to load them.
Curious, is the game crashing when this happens? Or do you get errors and then end up on the main menu with non-functioning mods.
Game folder
I was talking about extracting the content's of Bepinex to the game's root folder and doing the same for StationeersMods but to the plugin folder for Bepinex.
Think I found the culprit with the logging now, there was a setting for the logging that was disabled
Under [Logging:disk] WriteUnityLog = true (from false)
Pastebin [pastebin.com]
I can make a screen recording and upload it to medal.tv tomorrow so it's clear what I am doing and what is what. I think that would be clearer
I can't tell what exactly you're referring to when you talk about putting things in the game folder, so here's the things you need to manually install:
Bepinex
StationeersMods
That's it. I think you're doing that, but we'll be explicit and make sure.
Stuff you should be subscribing to with steam and letting it take care of it:
Everything else
It's clear bepinex is loading, and it looks like stationeersmods is loading, but I don't see evidence that stationeersmods is handling the loading of the real mods, or the rest of the startup logs.
There should be more happening, like
[Info : Unity Log] [StationeersMods] Latest StationeersMods version is v1.0.24.0. Installed V1.0.24.0
It was only one result as I could see. But I did not get the "Destroy" this time
Pastebin [pastebin.com]
For reference, here's what I have in that region. StationeersMods should be kicking in and displaying all your mods and their locations.
[Info : BepInEx] Loading [StationeersModsPlugin 1.0]
[Message: BepInEx] Chainloader startup complete
[Info : Unity Log] Patching WorkshopManager using Harmony...
[Info : Unity Log] StationeersMods: Start adding local and workshop mods
[Info : Unity Log] BepInEx mod found in directory: [...]
[Info : Unity Log] Added mod path: [...]
I would post the output log if it wasn't exeeding 1000 characters
Do you have a BepInEx folder?
Do you have Stationeers/BepInEx/config/BepInEx.cfg?
[Logging.Disk]
Enabled = true
?