Sid Meier's Civilization V

Sid Meier's Civilization V

Techtree Overhaul
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Update: 17 Mar, 2016 @ 2:23pm

Update:
-Compatibility for latest version of Better City Defenses

Update: 16 Mar, 2016 @ 11:51pm

Hotfix:
-Rocket Launcher is no longer free

Update: 6 Mar, 2016 @ 4:06pm

Hotfix:
Bug:
-Steel Foundry requires Workshop not Windmill

Update: 23 May, 2015 @ 10:59pm

--Version 7--
Bug Fix:
-Jet Fighter no longer strands itself and dies next turn after killing a unit during an air strike

Balance Fixes:
-Airport & Public Park's costs increased to match their tier
-Rocket Launcher moved to Globalisation so it descends directly from the Bazooka (Modern SAM and Artillery also moved up)
-XCOM Squad no longer requires Uranium
-Special Forces becomes obsolete at Nanotechnology

Realism Fixes:
-Radio moved down to preceed Electronics
-Telecom moved to late Atomic Era
-Nuclear Submarine moved to Robotics to keep it in the same tier
-Satellites returned to original place (early Information Era)
-Renewable Energy moved to late Information Era
-Bomb Shelter moved to late Atomic Era (Nuclear Power)
-Nuclear Missile renamed Nuclear ICBM and range tripled with appropriate cost increase
-Great Firewall moved to Internet

New Content:
-All new units now have unique Unit Flags and Strategic View Icons
-Supercarrier now has unique model
-New Unit: Fleet Carrier, upgrade for Carrier instead of Supercarrier
-New Unit: Hydrogen Bomb, upgrade for Atomic Bomb instead of Nuclear Missile

Update: 12 May, 2015 @ 10:26pm

Bug Fix:
-Firing a Ballistic Missile no longer crashes the game

Balance Fix:
-Arena only gives 1 happiness
-Tavern only gives 1 happiness

Update: 13 Nov, 2014 @ 2:23pm

Bug Fixes:
-Circus Maximus doesn't still require Colosseum
-Galleass can now enter Oceans
-Dromon help text updated
-Oil is now actually accessible at Dynamite
-Biology and Dynamite's help text updated
-Fixed Grenadier animation bug, hopefully
-Built-in Renewable Energy fix: ignore adjacent snow or tundra if it's a mountain
-Added Casino and Race Track to Mercantilism Policy
-Mercantilism's text updated
-Peace Gardens belief text updated

Balance Fixes:
-Police Station moved to Refrigeration
-Modern and Information-era Naval Units have +1 moves
-Great Admirals start with two moves
-Great Admirals' speed changes based on player's naval tech

Naval Unit realism update:
-Triremes, Quinqueremes, Galleys, Caravels, and Galleasses come in formations of three
-Their model sizes have been adjusted for realism (all but Galleys are smaller)
-Frigate, Privateer, Destroyer, and Missile Destroyer come in formations of two

Update: 8 Nov, 2014 @ 8:46pm

Bug fixes:
-Circus now has maint cost
-Ironclad now has correct combat values
-Stealth Helicopter now has same promotions as Helicopter Gunship
-Barbs can no longer get Ironclads, Ballistic Missiles, Supercarriers, etc
-Silenced Nuclear Power's old audio
-Added quote for Renewable Energy
-Added Pedia text for Ranged Tactics and renamed it Sonar
-Fixed Biofuel Refinery's Help and Strategy text

Renaissance Ranged Unit Fixes:
-Grenadier (upgrade for Crossbowman) added to Chemistry
-Gatling Gun moved to Dynamite

Balance Fixes:
-Cargo Ship and Trade Route moved to Optics, Embarkation moved to Sailing
-Early Classical units' costs reduced so they aren't the same as late Classical units'
-Several other units', buildings', and wonders' costs were adjusted to match their column
-Flipped Refrigeration and Radio (making Radio require Biology again)
-Lowered Penicillin (making Atomic Theory require it instead of Radio again)
-Recycling Plant and Biofuel Refinery cost 4 maint instead of 3
-Research Lab's % boost halved

Early Ship Fixes:
-Quinquereme available to all and moved to Optics (upgrade for Trireme)
-Carthage has Cothon (military Harbor) instead of Quinquereme
-Carthage gets free Lighthouse instead of Cothon (Harbor)
-Galley available to all and moved to Compass (upgrade for Quinquereme)
-Caravel upgrades into Privateer
-Work Boat, Trireme, and Quinquereme have 2 moves and Galley 3 moves
-Work Boat can no longer enter Ocean tiles at Astronomy, but goes up to 4 moves at Industrial Era, gaining the ability to enter Ocean tiles

Building Fixes:
-Colosseum turned into a Wonder and Arena added to take its place
-Garden turned into Botanical Garden, 20% effect instead of 25%
-Public Park (2nd Garden) added to Plastic
-Police Station moved to Advanced Ballistics
-Theatre moved to Metal Casting and turned into Tavern
-Stock Exchange moved to Computers
-Casino (gold building) added to Electricity
-Race Track (gold building, requires Horse) added to Penicillin

Realism/cosmetic Fixes:
-Great Library and Statue of Zeus moved up to Classical Era
-Oracle renamed Temple of Apollo with better Pedia text
-Amphitheatre renamed Theatre
-Optics moved right one and Philosophy moved left one
-Optics requires Calendar
-Drama and Poetry requires Philosophy
-Iron Working requires Construction
-Louvre moved to Biology
-Last three futuristic techs now part of Future Era, which uses the Information Era's futuristic splash screen, audio adjusted
-Information Era has new, more appropriate splash screen, audio adjusted
-Nuclear Fusion no longer requires Stealth

Update: 1 Nov, 2014 @ 8:07pm

-Changed post's thumbnail

Update: 1 Nov, 2014 @ 7:56pm

-Nuclear Subs have 7 moves, just like Supercarriers and Missile Cruisers
-Great War Infantry obsoletes at Rocketry instead of Plastics
-Ship of the Line, Sea Beggar, and Privateer obsolete at Steam Power instead of Combustion
-Post Renaissane advanced start cities get Theatres

Update: 31 Oct, 2014 @ 2:12am

-Dramatically expanded scope of mod, turning it into a whole new one. See main post for the major changes.