tModLoader

tModLoader

Vibrant Reverie (W1K's Mod Redux)
Showing 1-5 of 5 entries
Update: 29 Aug, 2024 @ 8:07am

Vibrant Reverie version 1.3.0.4 not quite a so quick hotfix
- Increased Magma Tooth Hellfire debuff duration to 8 seconds (formerly 5 seconds)
- Increased Defense of Magma Breastplate to 18 (formerly 12), Magma Greaves to 13 (formerly 12) and Magma Helmet to 16 (formerly 7) for a total of 47 defense (formerly 31)

- Antlion Burrows no longer have a happiness value because yeah duh
- Gave the Centurion item a proper tooltip, and its buff a proper name and description

- Fixed Sandman not recharging its alt fire while attacking
- Fixed Youkai Repellent Charm not recharging its alt fire while attacking
- Fixed minor localization typo with the Grassy Egg's name
- Fixed Elemental Storm's feathers being considered Melee damage (this should only affects crit chance bonuses). Also it no longer forces the player to face the mouse cursor when held. Also fixed the weapon being very buggy when time is frozen or altered
- Fixed Magma Gel damage type not being set to Ranged, causing ammo damage to not scale with Ranged damage bonuses
- Fixed Supersonic Boots functioning while riding mounts
- Fixed Okiku Doll duping itself when placed
- Fixed Raijin being able to extend its dash forever by attacking
- Fixed Raijin, Brusher and Spirit Shield not recharging their dodge ability while attacking
- Fixed Centurion's HP display being very buggy when time is frozen or altered
- Adjusted the rarity of too many items to list

- Magma Golem and Hydra kills should now be correctly tracked by the Boss Checklist

Version 1.3.0.4 has been published to Stable tModLoader v2024.6, learn more at the homepage[forums.terraria.org]

Update: 13 Aug, 2024 @ 4:18am

Vibrant Reverie version 1.3.0.3 technically a quick bugfix but a patch nonetheless
- Changed visuals of Supersonic Boots rockets to be that of Spectre Boots because it was bothering me
- Fixed Youkai Buster alt fire not working as intended. It should now properly shoot big projectile that does big damage instead of baby projectile that does baby damage
- Fixed Ectoplasm weapons not playing their refresh sound once their alt ability is ready to use. This was caused by some faulty porting

- Fixed alt fire function of certain weapons being implemented in a very janky way. This realistically has no effect outside of cross-mod compatibility (for example with mods that check for items that can alt fire, such as Wisplantern Mod)

Update: 2 Aug, 2024 @ 2:49pm

Vibrant Reverie version 1.3.0.2 just pushing some very quick bugfixes and polish
- Mod now has a proper small icon, visible in the bestiary filters or through any mod that uses them (like Mod Folder System or Mod Marks for Materials)
- Slightly nerfed movement speed scaling of Supersonic Boots. Swiftness Potions and Well Fed alone were cranking it up a little too much. However, slightly reduced the required speed for the particle effects (and running on water as a result).
- Reworked Starstorm's graphics now it looks way cooler
- Added some extra checks to prevent Supersonic Boots from working while other modded boots are equipped.
- Fixed Magma Golems being able to spawn while another Magma Golem is already active

Update: 30 Jul, 2024 @ 6:13pm

Version 1.3.0.1 has been published to Stable tModLoader v2024.5, learn more at the homepage[forums.terraria.org]

- Introducing 3 new burn DoT rings to cover the remaining tiers of progression (Phoenix, Magma and Hydra)
- Introducing 2 new poison DoT rings to cover the remaining tiers of progression (Venom and Cloudkill)
- Reworked (and reintroduced because I didn't notice it was gone) Magma Tooth as a chargeable sword acting as an upgraded Inferno. Also applies Hellfire for good measure. It is now crafted from Adamantite/Titanium swords and Magma Essence
- New generic ranged weapon crafted through Magma Essence also yes that's what the code calls flamethrowers
- New flamethrower specific ammo crafted through Magma Essence
- Added new attack mount crafted through martian stuff I think its pretty neat and it's made with martian platings and ceramite

- Lava Queens are now much rarer but spawn more often when the Suspiscious Umbrella is carried. They also now drop power ups. They also now drop Magma Essence 100% of the time in expert mode (previously 75%)
- Magma Golems have been reworked. They are now a post-mech mini boss dropping an exclusive material. They are excedingly rare but can be found more easily using the Suspiscious Umbrella

- The Chopper now deals 9 damage (formerly 5) but has a damage fall off mechanic making it deal less damage to enemies farther than 20 blocks. Now requires Illegal Gun Parts to craft.
- Hunting Rifle now deals 90 damage (formerly 70) and has 15% crit chance (formerly 6%) but has a damage ramp up mechanic making it deal less damage to enemies closer than 40 blocks. Projectile speed was slightly increased as well. Now requires Illegal Gun Parts to craft.
- Reworked Mantreads by uncapping the fall damage dealt from 100 to 1000. Stomping on enemies now also deals half of the player's defense as damage
- Caladium is now a chargeable sword because of course it is. Increased damage to 25 (formerly 21). The rest of its features remain the same.
- Rathalos weapons can now poison (duh)
- Papasha now deals 25 damage (formerly 23) but has a damage fall off mechanic making it deal less damage to enemies farther than 20 blocks
- Mouser Magnum now deals 184 damage (formerly 134) and has 20% crit chance (formerly 6%) but has a damage ramp up mechanic making it deal less damage to enemies closer than 40 blocks. Projectile speed was slightly reduced but the projectiles shot by it now update faster (which means projectiles are way way faster now).
- Magma Armor has been reworked and moved to Chlorophyte tier (formerly early-hm). It is now an all-class set with emphasis on increasing the damage of fire DoT effects (same as the rings but stacks with them) and a new set bonus acting as the fire equivalent of the Passiflora set
- Reworked Dread to no longer increase projectile pierce but shoot Crystal Darts on full charge
- The Shadow Dragon morph now only restricts the use of weapons while transformed (non-damaging items can now be used). The firerate of the summon's projectiles has been improved and made more consistent but damage was lowered to compensate
- Spirit Shield is now twice as big and consumes half as much mana.

- Changed chargeable weapons damage to be additional flat damage rather than a multiplier. This should only affect cross-mod interractions to *try* and prevent damage from scaling out of proportion (looking at you thorium sheaths)
- Also chargeable weapons now have a visual cue on full charge.

- Fixed projectile desyncs in multiplayer for Elemental Storm and the 3 phoenixes special attack patterns.

- Updated Boss Checklist compatibility. Magma Golems are now listed as a mini boss.

Update: 30 Jul, 2024 @ 11:04am

Version 1.2.2.3 has been published to Stable tModLoader v2024.5, learn more at the homepage[forums.terraria.org]