X Rebirth

X Rebirth

Boarding Options
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Update: 10 Feb, 2016 @ 11:20am

No more conflict with capital bridge mod in version 4.0

Update: 16 Mar, 2015 @ 9:49pm

Updated marine strength calculation

Update: 4 Jan, 2015 @ 2:18am

- Fixed repeated hint noise

Update: 12 Dec, 2014 @ 12:15am

- Added display of target ship's boarding resistance and your marines' total strength

Update: 11 Dec, 2014 @ 2:53pm

- Updated to work with 3.0

Update: 26 Oct, 2014 @ 4:59pm

- Really fixed the Boarding Support menu this time

Update: 26 Oct, 2014 @ 4:47pm

- Fixed Boarding Support menu to be escapable and should disappear on boarding success

Update: 26 Oct, 2014 @ 4:18pm

- Added more options for supporting boarding crew

Update: 23 Oct, 2014 @ 3:31pm

- Added abort option for if ship is too fast to launch pods

Update: 22 Oct, 2014 @ 5:59pm

- Added Disable Weapons option
- New menu prompt for if you try to launch pods on a ship that's moving fast*

Option 1: Disable Engines - Marks the engines to be destoyed before launching pods
Option 2: Attempt Boarding Anyways - Launch pods without waiting for the ship to slow down
*You can also wait for the ship to slow down or take out the engines without setting the objective.