Counter-Strike 2

Counter-Strike 2

Ritual
Showing 1-3 of 3 entries
Update: 4 Aug, 2024 @ 1:01pm

• Lighting
- Added a torch and several lights to both brighten and soften many dark areas in the map

• Added Place entities
- These are mostly temporarily named, and will be refined along with their transitions later on

• Misc
- Tweaked spawn heights to ensure any werent being invalidated
- Tweaked texturing in T spawn
- Small tweaks to terrain outside T spawn
- Small texturing and mesh smoothing in tunnel/cavern transition
- Small smoothing at the large central rock in the Natural expanse area
- Updated the Stone of Tizoc model to a higher res version
- Added Team Select, Team Based Intro and End of Match staging entities
- Added some extra greenery, especially noticeable in the middle Sacrifice pit area
- Added some overlays for a dried residue stained blood effect in the sacrifice areas

Update: 2 Aug, 2024 @ 12:21pm

• T Hop area fixes
-Addressed a clipping issue under T spawn hop
-Smoothed transition after hop at T spawn
-Adjusted the ground displacement around the area
-Adjusted the rubble that blocks off entry into the hop across building

• T Spawn changes
-Changed faux skylights in T spawn
-Cleaned up mesh geometry a little

• Outside T Spawn and T Ramp
-Attempted to smooth the transition back up onto T ramp from right side doorway

• Spawns
-Adjusted placements slightly to accomodate changes aswell as starting directions
-Increased both teams spawns to account for Competitive, Casual and overflow values
(8 comp spawns, another 8 casual priority spawns and 2 overflow spawns to make up 18 per team)

Update: 1 Aug, 2024 @ 2:49pm

Created Ritual.