Counter-Strike 2

Counter-Strike 2

de_coldfront [WIP]
Showing 1-8 of 8 entries
Update: 27 Aug, 2024 @ 6:32pm

-Made changes over a few days and didnt keep track
-B site reshaped with the rotate being shortened
-A site changes
-Testing a removed connection in Mid
-Mid cover reworked
-Various other changes

Update: 17 Aug, 2024 @ 5:14pm

- Minimap fixed, some minor changes to A site.

Update: 17 Aug, 2024 @ 6:13am

- Got upset while trying to balance A site, so I spent 6 hours redesigning it along with mid boost. Enjoy!!

- (Radar has not yet been updated to reflect this change)

Update: 17 Aug, 2024 @ 12:03am

- OOPS accidentally replaced clipping with invisible as the material.
(Was that there before when I submitted? No clue, guess I can't fix it now.)

Update: 16 Aug, 2024 @ 7:39pm

- Lowered B site by about a players height
- Added ramps and new cover to better create a division of angles and alternate exposed cover locations
- B Connector is now a drop down with a hop up by boxes
- Site cover rearranged
- Changed T Spawn Angles and added some more room and altered the width of some hallways
- (Feels like it plays better but might be a tad claustrophobic right now)


- KNOWN ISSUES
- bomb stuck spots everywhere, clipping issues, kill triggers not doing proper amount of damage for some ridiculous reason.
- Removed a pillar at A site accidentally but also that site has sooooo many issues, need to rework based on earlier designs that tested better. (Basically A site is BAD, if you have any ideas drop ideas where I can see them)

Update: 4 Aug, 2024 @ 10:16pm

- Cubemaps were broken
- Fixed unintentional clipping error blocking parts of B site

Update: 4 Aug, 2024 @ 8:32pm

- Recompiled due to error

Update: 4 Aug, 2024 @ 8:00pm

Created de_coldfront [WIP].