Conan Exiles

Conan Exiles

Desolate Lands
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Update: 17 Oct, 2024 @ 11:29am

See #announcements in the mod discord - link is provided at the bottom of the workshop page.

Update: 9 Oct, 2024 @ 1:15am

Development & bug fixes

What's new:

Update: 5 Oct, 2024 @ 7:01pm

Development & bug fixes

What's new:
- Tweaked lighting in the marsh up north and in the Upper Dirgewood.
- Additional prep related to The Exiled's new season launch.

Update: 5 Oct, 2024 @ 12:08am

Development & bug fixes

What's new:
- Tweaked lighting in the marsh up north and in the Upper Dirgewood.
- Additional prep related to The Exiled's new season launch.

Update: 4 Oct, 2024 @ 3:20am

Development & bug fixes

What's new:
- Shader and Post Processing changes
- Additional prep related to The Exiled's new season launch coming October 5th!

Update: 3 Oct, 2024 @ 4:44pm

Development & bug fixes

What's new:
- Reverted many post process volumes back to vanilla settings or close enough to blend better
- Patched up some holes in certain areas
- Additional prep related to The Exiled's new season launch coming October 5th!

Update: 2 Oct, 2024 @ 9:04pm

Development & bug fixes

What's new:
- Tweaked shadows in some post processing areas in the north eastern portion of the map. Things should be easier to see at dusk and nighttime now.
- Added a new little underwater cave in the center of the islands at M10 + Added a feat teacher for Drowned Armory and Drowned Vault Armors inside of that cave.
- Cleaned up some redundant blueprints and other things
- Added some new decorations - Jhebbal Sag mini altars, thorns and thorn walls, sorcery books & golden Set statues as requested!
- Probably some minor things that I'm forgetting, ha.

Update: 1 Oct, 2024 @ 12:11pm

Development & bug fixes

What's new:
- The Skull Gate (above the Frost Temple) has new post processing to make it look all dark and forboding. Zombies also roam the snowy wastes up there - be careful while adventuring.
- Finished up the little cave dungeon area behind the waterfall in the Shadowpine Woods
- Tweaked NPC and boss health and damage inside of King's Niche dungeon & made new loot tables for the bosses in there
- Finished the caverns below Festering Crypt dungeon + added thrall cages inside of the ritual chamber
- Added thrall cages inside of King's Niche dungeon
- Added cobras to the sandy regions south of Sepermeru
- Added big snakes to the marsh in the north
- Nerfed down a few of the dual wield weapon combos added in the map, mostly lowering armor penetration values from dual axes and swords to keep them better inline with vanilla legendary weapons
- Added several new POIs around the map
- Fixed several missing textures on doors

Update: 30 Sep, 2024 @ 12:32am

Development. Gettin' closer to finalized version.

- Tweaked post processing in the highlands and eastern highlands a bit to reduce hard shadows
- Added a cave near Lian's Camp below the dam in the highlands
- Changed newly added sound volumes so that they use the music volume settings rather than master volume setting (oops)

***Some NPC camps & caves are still a WIP***

Update: 28 Sep, 2024 @ 5:22pm

Development. Gettin' closer to finalized version.

- Tweaked post processing a bit to blend better in old areas. Still a WIP
- Added an interior to Echoing Caverns inside of the Verdant Oasis (K3)
- Various fixes
- Added a small area to Telith's Island suitable for a player market

***Some NPC camps & caves are still a WIP***