Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Mod Compilation: All-in-one
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Update: 9 Jul @ 6:49am

Reduced the cost of Trebuchets in line with the 6.2.2 update

Update: 8 Jul @ 4:07am

Applied most of the buffs in 6.2.2 to Bretonnia

Update: 19 May @ 2:03am

Update: 17 May @ 7:20am

Update: 10 May @ 4:44pm

Update: 10 May @ 11:26am

Foot Grail Knights Correctly use Rare Capacity

Update: 10 May @ 7:15am

Fixed a bug with the port building

Update: 10 May @ 2:46am

Reverted Bowmen damage values
Increased Knight Caps from Stables

Update: 9 May @ 4:52pm

Removed upkeep penalty to knights if you do not have Vows unlocked.

Added Knight unit caps, which can be improved with Techs, Buildings, Skills, Chivalry and Vows.

Piety cost for Rush Construction increased from 50 to 60.
Piety cost for all unit blessings has been decreased (by about 10-20 each).

Peasant Bowmen, Peasant Bowmen(Pox Arrows), Men-at-Arms (Longbows), Men-at-Arms (Pox Arrows) and Royal Men-at-Arms (Longbows) have -1 Armour Piercing ranged attacks

Foot Squires have +2 base damage
Foot Squires' Glorious End ability now gives +5 Melee Attack

Men-at-Arms (Axes) and Men-at-Arms (Hammers) have -2 AP.

Guilds now give income to the region instead of the province, their primary role is to increase unit caps for Knights.

Techs such as Empathy and Blessing of the Grail have been reworked, their primary role is to increase unit caps for Knights.

Water pumps gives +1 Core Knight Capacity for each Minor Settlements you control, but costs 500 research points more than before

Warden-at-Arms Bowmen Commander gives +15% missile strength down from +20%, but gives +5% range to archers.

The Fay Enchantress has been given Greater Arcane Conduit instead of Arcane Conduit.

The Empathy tech icon has been changed

Update: 6 May @ 2:21am