Arma 3
[SPE] Night of Nights
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Update: 14 Oct, 2024 @ 5:14am

V.1.13
-Added CBA A3 requirement according to new @simc_lcd_44's update.
-Saved and re-uploaded to match new SPEX update and avoid potential issues.

Update: 13 Sep, 2024 @ 2:38am

V.1.11
-New helmets from @simc_lcd_44 (M2 AB with correct 506th PIR's insigna).
-Corrected inventories and identities to match following mission.
-Added visible paratroopers during intro drop.

Update: 16 Aug, 2024 @ 2:14am

V.1.08
-Added new helmets from @simc_lcd_44.
-Added ammunition, via paradroped bag, to resupply during mid-mission (look for orange smoke).
-Removed incorrect 502th PIR insignas.
-Fixed the Wind Mill's bug. Now approaching the allied is sufficient to unstuck them.
-Fixed some typo and incorrect sentences in dialogs.

Update: 13 Aug, 2024 @ 9:28am

V.1.03
-Parachute intro changed to T5 Parachute (M7).
-Font color changed to better fit WW2's theme/readability.
-Removed external music and added included new SPE OSTs.

Update: 7 Aug, 2024 @ 7:42am

V.1.0
-Initial Relase.