The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 7 Apr @ 3:01pm

1.2.8:
- Adjusted HP modifier application on monsters, which should fix monsters that would normally spawn with missing HP but didn't.
- XP gained in the boss rush can now overflow beyond the regular cap, potentially granting multiple level gains.
- Fixed curse evaluation not working with CuerLib. Curse-related effects should now apply properly when the latter is installed.

Update: 4 Apr @ 11:40am

1.2.7:
- Added a new Ancient Jewel: "Labyrinth Stone".
- The "Cursed Auric Shard" ancient jewel now stops triggering its effect after clearing the floor's boss room.
- Adjusted callback used for new floor events, this should fix certain effects not triggering or getting reset on new floor in greed mode.
- Adjusted Eve's "Phantomcrows" node. It now spawns an additional phantom dead bird instead of smelting an extra Eve's Bird Foot.
- Reworked the "Circadian Destructor" ancient jewel. It now directly triggers XVI - The Tower's effect instead of spawning a card, and no longer applies a stacking debuff.
- Many ancient jewels can no longer be used in Greed Mode, as their effects were incompatible with it.
- Fixed obols not dropping when clearing challenge rooms or the boss rush in non-expedition runs with Sidereal Universalization allocated.
- Fixed expeditions not getting reset when switching savefiles if their depth wasn't reached on the new savefile. This could cause newly reached depths to have in-progress expeditions from a different savefile.
- Fixed Ancient Jewel xp bonus not being applied properly when equipped.

Update: 2 Apr @ 1:40pm

1.2.6:
- XP penalty for clearing the same room multiple times no longer applies in Greed mode.
- Fixed Deep-Space Distortion modifier that limits pickups unintentionally affecting keys based on coin quantity.

Update: 1 Apr @ 2:27pm

1.2.5:
- Internal support for Astral Vessel 0.2.5 functionality.
- Added 2 new Ancient weapons: Divine Interceptor (longsword) and Divine Messenger (bow).

Update: 31 Mar @ 4:08pm

1.2.4:
- Added support for items/entities from the Rebekah mod.
- CHAOSMODE.

Update: 30 Mar @ 11:38am

1.2.3:
- Clearing the same room multiple times now applies an xp penalty to that room (such as Community Remix's hexed rooms).
- Refactored code logic for room clears, should generally cause less jank in cases where monsters spawn on cleared rooms.
- Reduced Shadowmeld's cooldown to 7 seconds (from 12) (Siren tree).
- Shadowmeld now has quality 1 and EID description, in case it ever needs to show up as an item.

Update: 29 Mar @ 3:19pm

1.2.2:
- Beta for Astral Vessel, a new customizable character based on PST, is now public! Check it out in the workshop.
- You can now queue expedition nodes following a selected node.
When completing an objective within a run, if there are queued nodes, the current node will get automatically completed and the next node in the queue gets selected.
- Fixed expeditions being able to roll Boon rewards in the final node.
- Fixed expedition Curse of Urgency applying the wrong time internally.

Update: 29 Mar @ 7:46am

1.2.1:
- Internal support for addition of functions when closing tree screen or submenus (needed for future compat).

Update: 28 Mar @ 9:21pm

1.2.0:
- Added support for items/entities for the following mods: (thanks wookywok!)
Restored Collection, Rune Rooms, Preyn's Collections (Cursed, Quarry, Golden, Rotten, Sewage, Toybox).
- Added support for Community Remix's Insane difficulty (counts as hard difficulty for completion and xp purposes).
- Certain on-hit effects now have an internal cooldown, including Sword of Song and Apollyon's Locust Tears nodes.
- Adjusted expedition mods (also affects ubers):
> Expedition length now increases by 1 every 5 depths (from 3), up to a max of 9 nodes (from 15).
> Implicit HP mods for monsters and bosses are now split, and are generally lower.
> Implicit pickup scarcity mod is now capped at 25% (from 33%).
> Implicit damage reduction mod now only applies to bosses.
> HP modifiers are 50% as effective on the first floor, and 75% as effective on the second floor.
- Adjusted uber expeditions (most of these will only apply to newly generated ones):
> Implicit mod strength is now increased every 40 entropy (from 24), up to 8 times (from 10).
> An Expedition Curse is now added every 60 entropy (from 30).
> Deep-Space Distortion modifiers are now added every 75 entropy (from 50).
> Uber length now starts at 5, increases to 6 at depths 3+, and 7 at depths 6+.
> Deep-Space skill points are now granted every 2 nodes (from 3).
> Deep-Space Distortion modifier adjustments:
>> +30% final boss damage reduction (from 40%).
>> You cannot have more than 35 coins, 8 keys or 8 bombs (from 25, 4, 4).
>> +33% heart scarcity (from 50%).
>> +33% coin, key and bomb scarcity (from 50%).
- Reworked expedition reset costs. Normal expeditions cost up to 100 obols and 30 respecs, while ubers cost 200 obols and 70+ respecs.
- Judas' Inner Demon node no longer has Dark Judas start with 1 black heart, and applies -45% damage as Dark Judas (from -35%).
- Optimized the player cache update function, which should improve general performance somewhat.
- Old chest conversion global nodes can no longer trigger in the Chest/Dark Room floors.
- Potential fix for rare crash on run start.
- Fixed error when using the 'luamod' command while in-game and having Epiphany installed (Tr. Judas check).
- Fixed inputs propagating to the menu while the tree screen is open. This can fix issues such as unintentionally changing the difficulty with the Difficulty Library mod.

Update: 25 Mar @ 11:05am

1.1.14:
- Internal node drawing additions for mod compatibility.