The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: 8 Apr @ 11:35am

1.2.9:
- Added an 'Ancient Weapon Compendium' node to the Sidereal Tree, connected to the Astral Forge node. The compendium allows reviewing all available ancient weapons for each weapon type, to have an idea of which ones to look for.
- Added a counter to the Ancient Jewel inventory menus displaying how many ancient jewels have been found out of the available total.
- Fixed Core crimson nodes not initializing modded character medium nodes properly.

Update: 7 Apr @ 3:01pm

1.2.8:
- Adjusted HP modifier application on monsters, which should fix monsters that would normally spawn with missing HP but didn't.
- XP gained in the boss rush can now overflow beyond the regular cap, potentially granting multiple level gains.
- Fixed curse evaluation not working with CuerLib. Curse-related effects should now apply properly when the latter is installed.

Update: 4 Apr @ 11:40am

1.2.7:
- Added a new Ancient Jewel: "Labyrinth Stone".
- The "Cursed Auric Shard" ancient jewel now stops triggering its effect after clearing the floor's boss room.
- Adjusted callback used for new floor events, this should fix certain effects not triggering or getting reset on new floor in greed mode.
- Adjusted Eve's "Phantomcrows" node. It now spawns an additional phantom dead bird instead of smelting an extra Eve's Bird Foot.
- Reworked the "Circadian Destructor" ancient jewel. It now directly triggers XVI - The Tower's effect instead of spawning a card, and no longer applies a stacking debuff.
- Many ancient jewels can no longer be used in Greed Mode, as their effects were incompatible with it.
- Fixed obols not dropping when clearing challenge rooms or the boss rush in non-expedition runs with Sidereal Universalization allocated.
- Fixed expeditions not getting reset when switching savefiles if their depth wasn't reached on the new savefile. This could cause newly reached depths to have in-progress expeditions from a different savefile.
- Fixed Ancient Jewel xp bonus not being applied properly when equipped.

Update: 2 Apr @ 1:40pm

1.2.6:
- XP penalty for clearing the same room multiple times no longer applies in Greed mode.
- Fixed Deep-Space Distortion modifier that limits pickups unintentionally affecting keys based on coin quantity.

Update: 1 Apr @ 2:27pm

1.2.5:
- Internal support for Astral Vessel 0.2.5 functionality.
- Added 2 new Ancient weapons: Divine Interceptor (longsword) and Divine Messenger (bow).

Update: 31 Mar @ 4:08pm

1.2.4:
- Added support for items/entities from the Rebekah mod.
- CHAOSMODE.

Update: 30 Mar @ 11:38am

1.2.3:
- Clearing the same room multiple times now applies an xp penalty to that room (such as Community Remix's hexed rooms).
- Refactored code logic for room clears, should generally cause less jank in cases where monsters spawn on cleared rooms.
- Reduced Shadowmeld's cooldown to 7 seconds (from 12) (Siren tree).
- Shadowmeld now has quality 1 and EID description, in case it ever needs to show up as an item.

Update: 29 Mar @ 3:19pm

1.2.2:
- Beta for Astral Vessel, a new customizable character based on PST, is now public! Check it out in the workshop.
- You can now queue expedition nodes following a selected node.
When completing an objective within a run, if there are queued nodes, the current node will get automatically completed and the next node in the queue gets selected.
- Fixed expeditions being able to roll Boon rewards in the final node.
- Fixed expedition Curse of Urgency applying the wrong time internally.

Update: 29 Mar @ 7:46am

1.2.1:
- Internal support for addition of functions when closing tree screen or submenus (needed for future compat).

Update: 28 Mar @ 9:21pm

1.2.0:
- Added support for items/entities for the following mods: (thanks wookywok!)
Restored Collection, Rune Rooms, Preyn's Collections (Cursed, Quarry, Golden, Rotten, Sewage, Toybox).
- Added support for Community Remix's Insane difficulty (counts as hard difficulty for completion and xp purposes).
- Certain on-hit effects now have an internal cooldown, including Sword of Song and Apollyon's Locust Tears nodes.
- Adjusted expedition mods (also affects ubers):
> Expedition length now increases by 1 every 5 depths (from 3), up to a max of 9 nodes (from 15).
> Implicit HP mods for monsters and bosses are now split, and are generally lower.
> Implicit pickup scarcity mod is now capped at 25% (from 33%).
> Implicit damage reduction mod now only applies to bosses.
> HP modifiers are 50% as effective on the first floor, and 75% as effective on the second floor.
- Adjusted uber expeditions (most of these will only apply to newly generated ones):
> Implicit mod strength is now increased every 40 entropy (from 24), up to 8 times (from 10).
> An Expedition Curse is now added every 60 entropy (from 30).
> Deep-Space Distortion modifiers are now added every 75 entropy (from 50).
> Uber length now starts at 5, increases to 6 at depths 3+, and 7 at depths 6+.
> Deep-Space skill points are now granted every 2 nodes (from 3).
> Deep-Space Distortion modifier adjustments:
>> +30% final boss damage reduction (from 40%).
>> You cannot have more than 35 coins, 8 keys or 8 bombs (from 25, 4, 4).
>> +33% heart scarcity (from 50%).
>> +33% coin, key and bomb scarcity (from 50%).
- Reworked expedition reset costs. Normal expeditions cost up to 100 obols and 30 respecs, while ubers cost 200 obols and 70+ respecs.
- Judas' Inner Demon node no longer has Dark Judas start with 1 black heart, and applies -45% damage as Dark Judas (from -35%).
- Optimized the player cache update function, which should improve general performance somewhat.
- Old chest conversion global nodes can no longer trigger in the Chest/Dark Room floors.
- Potential fix for rare crash on run start.
- Fixed error when using the 'luamod' command while in-game and having Epiphany installed (Tr. Judas check).
- Fixed inputs propagating to the menu while the tree screen is open. This can fix issues such as unintentionally changing the difficulty with the Difficulty Library mod.