Avorion

Avorion

New Mission - Defend Prototype Battleship
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Update: 1 Jan @ 8:43pm

v1.0.6 - Balance and refactor update

  • Changes how the location in the mission description is set.
  • Changes how the loot is given - the player always has a 25% chance of getting an exceptional or better m-tcs upgrade now, regardless of danger level.
  • Adds a termination clause for the friendly faction not being set properly, fixing a potential issue where the sector could spawn under the player's control.

Update: 18 Nov, 2024 @ 8:06pm

v1.0.5 - Balance update

  • Removes a circular dependency I accidentally introduced via the modconfig.
  • Swaps sector richness factor for sector reward factor - this should increase the amount of money the mission pays out.

Update: 23 Oct, 2024 @ 9:25pm

v1.0.4 - New Horizons update

  • Fixes an issue where leaving the target area would automatically fail the mission if more than 5 minutes had passed in mission time.
  • Cleans up phase 2's onEntityDestroyed call.
  • Updates spawnBackgroundPirates to repeat less code.
  • Updates the beta wing spawn function in accordance to the changes to torpedoslammer. (swaps _TargetScriptValue for _TargetTag)
  • Nerfs the deadshots. (they now have a targeting cycle of 15 seconds with their laser as opposed to 10)
  • Updates beta and gamma wing pirates in accordance with the changes to escortattacker. (swapped for priorityattacker)
  • Sets the minimum required version of ESCC to 1.7.24.

Update: 20 Sep, 2024 @ 10:00am

v1.0.3 - Refactor update

  • Increases required ESCC version to 1.7.23
  • Updates how the payment message is set in the rewards.
  • Updates how the mission bulletin script table is set - found a cleaner way of making the mission not get added to player stations.
  • Removes runFullSectorCleanup from the mission script - it is native to ESCC's structuredmission.lua now.
  • Increases the amount of the time player has to get to the shipyard sector initially from 5 to 10 minutes.
  • Loot and wreckages are no longer removed from the sector if the mission is successful - only if it is failed / abandoned.

Update: 21 Aug, 2024 @ 9:35am

v1.0.2 - Minor Update

  • Realized I could make a small optimization to the sector cleanup.

Update: 21 Aug, 2024 @ 9:14am

v1.0.1 - Minor Update

  • Removes a superfluous line of code.
  • Running the full sector cleanup in-sector will remove campaignsectormonitor as well.

Update: 10 Aug, 2024 @ 4:27pm