Garry's Mod

Garry's Mod

[VJ Base] Humanimal Chakradhara SNPC
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Update: 5 Jul @ 4:13am

- Fixed typo causing error.

Update: 5 Jul @ 3:57am

- Hopefully fixed crashing.
- Improved handling of certain characteristics unique to certain types.

Update: 2 Jul @ 9:45am

Update: 29 Jun @ 10:00am

- Small fix

Update: 29 Jun @ 9:59am

- Lots of cleaning up and micro optimizations.
- Made the on damage and on melee attack execute slightly more efficient.
- Added randomization to certain sounds it bits of code.
- Removed duplicate variables.
- Updated the range attack projectile fire code.
- Optimized, cleaned, and improved the prior to death and gib code.
- Improved the effects to gibbing.
- Shining your flashlight in the SNPCs eyes/up close to them will shortly stun them.
- Updated door break code slightly, adding ply screen viewpunch and slight cleaning.
- Removed 'silent' variant. So now all SNPC have more sounds for more events.
- Added a few sounds for certain events.
- Improved landing mechanic.

Update: 20 Apr @ 4:08am

- Updated to latest VJ Base version.

Update: 28 Dec, 2024 @ 7:21am

Update: 28 Dec, 2024 @ 4:10am

- Added new variant that obscures the players screen and spawns enemies to support its self.

- Changed a few things.

- SNPC automatically runs when on fire.

Update: 15 Dec, 2024 @ 8:28am

- SNPC cannot retreat from the enemy if they are within 1250 units and added check to see if they are busy with an activity and return false the retreat function.

- Improved the CustomOnAlert function, removing useless code, and improved the checks, cleaned it up and added randomisation to certain values to the blood cloud.

- Re-Done the scouting mechanic, improving its enemy detection system where instead of allowing the SNPC to see through walls and have their sight range increased, now it'll check if an enemy entity, including the player, nextbots and npcs in a certain vicinity and have them immediately set to an enemy, and the SNPC will exit the scouting behavior if on fire.

- New smoke and ember particles as well as an orange dynamic light emit from the SNPC when on fire, and will be removed when not on fire.

- The SNPC can be extinguished if they're in water.

- Improved the before damage code, generally cleaning it up, making it so any npcs damage to the SNPC is reduced, and the players damage to the SNPC will be increased by 0.2%.

Update: 16 Sep, 2024 @ 6:39am

- Added convars to disable weapon dropping when hit and to disable the screen fx when hit.