Garry's Mod

Garry's Mod

[VJ Base] Humanimal Chakradhara SNPC
Showing 11-20 of 23 entries
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Update: 15 Sep, 2024 @ 7:01am

- Fixed missing particle issue.
- Made it so the Chakradhara will always have a damage boost against other VJ Base creature SNPCs.

Update: 21 Aug, 2024 @ 7:03am

- Updated breaking door feature, removing some not needed stuff.

Update: 21 Aug, 2024 @ 6:01am

- Increased damage range of ranged projectiles.

Update: 21 Aug, 2024 @ 5:51am

- Improved the effects of the ranged attack, and made the red colour a bit more randomized.
- Added alert sequence.
- Small fixes.
- Small improvements.
- 'Scouting' mechanic, where the SNPC will have the ability to see through walls at the expense of reduced eyesight range, and will be completely silent for a few seconds, and if finding an enemy, will go after them, with all sounds disabled until the enemy is visible. (Only when idle)

Update: 16 Aug, 2024 @ 11:41pm

- Now the SNPC has a function leap attack to close the gap between it and an enemy.

Update: 16 Aug, 2024 @ 11:20pm

- Added a new simple behavior where if the SNPC is on fire, they will eventually play an animation and put themselves out.

Update: 16 Aug, 2024 @ 11:01pm

- All melee attack damage is now between (7, 12) dmg.

Update: 16 Aug, 2024 @ 10:59pm

- Change the melee attack sounds to the HL2 Zombies claw strike sounds.

Update: 16 Aug, 2024 @ 10:57pm

- Reverted footstep timers as I decided to use the model events instead to manage the footstep times.
- Fixed landing sequence from not working.

Update: 16 Aug, 2024 @ 6:26am

- Improved walk-to-run function a bit.
- Added fleeing function, only triggers once they've done a ranged attack.
- Model is now precached.