Rain World

Rain World

[NEEDS FIXING] Region Randomizer
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Update: 2 Apr @ 2:11pm

Update: 19 Jan @ 5:19pm

1.2.6:
* ...re-enabled soft-compatibility... it works now without Rain Meadow

Update: 19 Jan @ 11:25am

1.2.5:
* Actually added Rain Meadow compatibility!! The code is pretty cursed, but it works!

Update: 18 Jan @ 10:15am

Update 1.2.4:
Rain Meadow compat for real this time??

Update: 17 Jan @ 12:34pm

Update 1.2.3:
Trying to get Rain Meadow to work

Update: 14 Jan @ 6:06pm

Update 1.2.2:
* Rain Meadow soft compatibility
* Improvements to region placement algorithm
* Optimizations to region placement algorithm
* A bit of cleanup for karma requirement code; hopefully it shouldn't have any bugs now.

Update: 4 Dec, 2024 @ 5:57pm

VERSION 1.2.0: (really this ought to be 2.0.0!)
* Rewrote nearly all of the code.
........yup
* Added the sensible region placements option (on by default) that attempts to arrange regions like puzzle pieces, rather than completely randomly connecting the gates. The randomness vs. sensibleness is configurable.
* Changed gate locks to be modified through hooks, rather than through manually merging the locks.txt file (ewww). The previous method worked perfectly, but it was just really sloppy and could potentially cause issues with other mods.
* Gates no longer teleport players outside. Instead, I worked hard to improve the code that recommends all room connections within gates. It should work over 95% of the time.
* Added support for 3-letter region acronyms, because there are a few amazing ones now!
* Hopefully finally fixed Hallowed Grotto gates...?
* ...just so much more. But I honestly don't remember it all.

Update: 13 Sep, 2024 @ 5:16pm

* Edited the config menu settings to be much more user-friendly. There are no longer options which do nothing.
* Removed the check for key regions SB and SS.
* Added a Regions tab to the config menu which has settings to forbid access to regions (these regions are grouped together as much as possible and their gates don't work). Also added the ability to exclude regions from the randomizer logic entirely.
* Moved the location of all randomizer data files into StreamingAssets/RegionRandomizer. Now updates to the mod won't overwrite these files.

Update: 8 Sep, 2024 @ 8:17am

* Changed one value to make custom slugcat campaigns actually work properly now. Somehow I forgot to change it last update.

Update: 7 Sep, 2024 @ 7:47pm

* Support for custom slugcats that use SlugBase! The randomizer now actually knows something about custom scugs. That said I have yet to test any custom campaign with this randomizer.
* Expedition is fixed. Everything should work properly now (karma requirements no longer exceed 5).
* Karma Per Echo setting is now functional. Somehow I accidentally broke it without ever realizing...?
* Random Buff mod should now be compatible again! It seemed to work perfectly fine when I briefly tested it.