Arma 3
Action Button Mod
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Update: 26 Jul, 2015 @ 7:45am

Update: 26 Jul, 2015 @ 7:40am

New Version: 26JUL15 v0.6

Changelog:

  • Updated to A3v1.48 .sqf file references for opening doors and hatches
  • Updated options menu to use the not-so-new-anymore CBA keybinding API.

Update: 15 Apr, 2015 @ 12:22am

Changelog v0.5 15 Apr 15:

  • Slightly modified the position of icons relating to jet pilot seats to make them easier to hit.
  • Added checks for locked vehicles.
  • Added an eight segmented ring for indicating key hold time and relevant options.
  • Prevent a script error resulting from using the action button when there is nothing to action.
  • Prevent a script error when attempting to use the action button to dismount a vehicle you spawned in.
  • Add new version of the proof of concept background updating script. (This new version does not display icons in doorways due to a change in how we draw icons. HOWEVER, this new version is significantly more efficient.)
  • Implemented new CBA keybinding API
  • Added the ability for dragging and incremental opening to be disabled by admins. Logged in admins can use the actions in the ABM options menu to toggle these features on and off for players in the server. Additionally, the public variables "ABM_pub_enableDragging" and "ABM_pub_enableIncrementalDoors" can be set to false in conjunction with the publicVariable command to disable the respective features in mission scripts.

Update: 27 Jan, 2015 @ 1:22pm

V0.4 Changelog:

  • SIGNIFICANTLY improved interacting with dead units. Gone are the days of struggling to find the sweet spot on a dead unit just to access his gear. (If a WeaponHolderSimulated (a dropped weapon) is selected, we check for dead units within 5m. This should also prevent the player from getting the inventory screen containing only a weapon from the fallen unit)
  • Incremental opening of Takistan doors
  • Added support for aiming deadzone. Simply enable "Aiming deadzone support" in the "Toggle features" section of the options menu.
  • Selecting an FFV position already being used will move the player to the next available FFV/cargo position
  • Prevent players from mounting ladders through walls/glass
  • Added PROOF OF CONCEPT background drawing of icons and relevant settings. When enabled, transparent icons will display automatically when near objects you can interact with. Disabled by default. This is safe to use, but may cause a performance hit.
  • Fixed incremental opening on upper floors
  • Change to only allow accessing a unit's backpack in a 200 degree arc behind him.
  • Additional compatibility with Chernarus doors. (Specifically, dealing with using the Czech word "Dvere" on certain double doors instead of "Door".)
  • Improved handling of dragging items and preventing them from getting stuck underground.
  • Added provisions to prevent locality issues when a player tries to drag an object already being dragged by someone else
  • Added the ability to choose how you use the action button to dismount a vehicle. Tap, hold, or both.
  • Added an indicator when an action can't be performed or is rejected. For example, if there are no more available seats in a vehicle.

Update: 5 Nov, 2014 @ 4:19am

Update 05Nov14

  • Support for Takistan building doors (Only directly selecting these doors works ATM, the memory point used for non direct selection doesn't exist in these models) (To-Do: Incremental opening of these doors)
  • Added support for new helicopters
  • Added support for vehicles that had FFV added to them (To-Do: Have FFV (turret) positions move the player into another open seat if occupied similar to how cargo seats behave)

Update: 24 Oct, 2014 @ 10:53pm

25Oct14

  • Reworked the system that selects what object the player is wanting to interact with. (My oldest piece of code) This change mostly benefits doors and hatches. Previously, you would have to be looking directly at part of a building to interact with one of its doors. Now, a new system is used to check for objects within 5m that the player is aiming at. If that fails, a circle search expanding from the player will be used to look for nearby objects. In practice this means you wont have to be looking directly at what you want to interact with!
  • Provisions to prevent a player flying into the air if initiating a drag while on top of an object (Thanks to Elvis_FIN for reporting)(Source Engine? In my Arma?)(Side effect: Player will not be able to go if his people need him.[i.imgur.com])
  • Fixed a design flaw that would allow a player to incrementally open a door while out of range (Thanks to GiPPO for reporting)
  • Fixed a design flaw that would allow a player to open and close a door from another floor (Thanks to St. Jimmy for reporting)
  • Decreased the distance a player can open a door from 4m to 2m
  • Improved code that handles when the player/objects are over water
  • First implementation of disabling specific features of ABM (To Do: forced server settings)
  • Fix for script error when exiting a vehicle

This will be the final release before MANW closes out. Please note: When the FFV vehicles go live with the Helicopter DLC you will be unable to use these vehicles properly with ABM. A new version will be released to remedy this ASAP after the DLC.

Update: 24 Oct, 2014 @ 12:30am