Jagged Alliance 3

Jagged Alliance 3

Zulib Weapons Core
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Update: 25 Jan @ 1:36pm

Version 1.08-597

Enhanced save fixing logic and performance.
Resolved imbalanced and broken craft recipes.
Fixed the 9x19x19x19x19x19 bug.
Improved names and descriptions for mod options.
Refactored and optimized scripts for better efficiency.
Added logging for better tracking and debugging.

Special thanks for c2crtw and Xeryx

Update: 16 Aug, 2024 @ 2:30am

1.07

Fix caliber of 22mm NATO Gas rifle grenade and 22mm WP Gas rifle grenade

Update: 15 Aug, 2024 @ 1:09am

New preview image

Update: 15 Aug, 2024 @ 12:42am

Orginal 1.06 notes:

Was asked by Lucjan to add a few ammo variants, so:
- added Tracer variants for ammo - not for.50 BMG and the 20x82mm - if it's needed let me know.
- added Shock variants for the .44 Magnum,.44 AMP, .45ACP, .32HRMAG, .50AE ammo.
- added Subsonic variants for the 44. Magnumg,.44 AMP, .44cal, .45ACP, .300 Blackout ammo.

- fixed a few names
- fixed .22LR-AP caliber to actually use 22LR; was 7_65x21 before. Thanks Lucjan for pointing that one out.
- Added a check for the caliber Change list, to skip misspelled guns.
- Added Message after the Core Setup - "zulib_CoreSetupFinished", for easier moddability.
- Added a Message to fire OnMsg.ClassesGenerate() labelled "zCore_ClassesGenerate", as Lucjan asked for that.

### Kudos to Lucjan for testing and finding stupid typos ###

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Extra notes:
- Improved loot logic so it drops proper ammunition, especially on Ernie