XCOM 2
Ted Jam+ Collection Meta Mod
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Update: 13 Jul @ 1:05pm

  • Coil Sword now has +1 pierce (so +2 now) and costs 5 less supplies
  • the Technical Gauntlet now has 2 base rocket charges
  • Added Kiruka's abilities for the Arsonist and Heavy classes for future reasons.

Update: 6 Jul @ 12:31pm

  • Fixed the Courier Staging Area sitrep not dropping loot properly because of how LW handles non full salvage missions. All couriers now have timed loot drops of the loot they would have otherwise dropped if it was a corpse collect mission.

Update: 3 Jul @ 11:37pm

  • Manu Forti damage scaling nerfed. It's now approximately 15% damage buff at 0 psi stat, and 30% damage buff at 100 psi stat.
  • Multitasking no longer applies double effect if you aid protocol yourself.
  • Fixed Containment Field not able to target allies after the last update to it.

Update: 28 Jun @ 8:05pm

  • Removed Airstrike from the ATSR config since it doesn't need anything new.

Update: 23 Jun @ 10:13pm

  • Fixed the Fuller Override config for Frost Droids and Frost Shield Droids to be able to join havens (sorry, the shield bois lose their shields)

Update: 19 Jun @ 1:10pm

  • Disposible RPGs have Scatter again, but this time it's standard LW scatter and not the Iridar scatter. Now only cost 1 AP to fire, but of course firing with 2AP will give you better accuracy.

Update: 13 Jun @ 10:32pm

  • Mag tier psi amp is now unlocked by the Priest autopsy.
  • Beam tier psi amp is now unlocked by Elerium research. corpse cost changed from Gatekeeper corpse to 3x priest corpse.
  • Burial Blade cooldown increased from 3 turns to 4 turns.

Update: 11 Jun @ 6:07am

  • Patch playable alien rewards so that the units should show up in the skyranger ramp post-mission screen.
  • Added backpack size stat to BUs that can pick up loot
  • Patched the Bind ability so it can't be used against already-bound targets again (thanks PA viper overhaul)

Update: 7 Jun @ 5:02am

  • Celatid Turret BUs aim increased by 10 at all tiers so they are slightly less bad
  • ATSR config fixes for some melee abilities being set to Knife-only when they work with swords
  • Ability Swapper config updates.

Update: 4 Jun @ 9:57am

  • Breach should now work for custom shotgun weapon categories (same config as Slug Shot in LW)
  • Fixed Phosphorus config for chemthrower stuff to new fixed config. Should fix all the Immune flyovers and other things
  • marked old Mod Jam mods as incompatible since you shouldn't be using them.