Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Crewed Power Distribution - ETTM
Showing 11-20 of 22 entries
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Update: 28 Nov, 2024 @ 5:04am

Taking the range of the whole ship power from 900 to 1000. Kinda not a fun walk around, but it works

Update: 14 Nov, 2024 @ 4:07pm

Make sure you force the base Crewed power to update!
Introducing Upgraded and Advanced Mini-cores, Shield Substations, and Power Substations to the ETTM edition.

Update: 27 Oct, 2024 @ 10:53am

Added support for chaining extensions. Make your awesome factory ship. Go wild with zoomies with the large field drive.

Update: 5 Oct, 2024 @ 2:14pm

User request to pull Crewed Reactors into just one build bar button. Since future plans for more parts are a long ways off, sounded like a good anti-clutter plan to me.

Update: 3 Sep, 2024 @ 4:41pm

Fixed typo from file structure update

Update: 24 Aug, 2024 @ 12:56pm

missed two value changes

Update: 24 Aug, 2024 @ 12:44pm

Major rebalancing to not have infinite shields with ALRCs

Update: 17 Aug, 2024 @ 2:23pm

Lowered Large Reactor power output

Update: 17 Aug, 2024 @ 11:46am

Reduced battery sprites referenced by large crewed reactors by a factor of 9. Reduces lag greatly, but if you'd rather have a sprite for each battery worth of power, the files are still there for you to edit back into the part file.

Update: 17 Aug, 2024 @ 4:34am