Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Crewed Power Distribution - ETTM
17 Comments
azicminar  [author] 4 Jun @ 2:23pm 
I believe version 1.99 through 1.100 would be the problematic ones.
azicminar  [author] 4 Jun @ 2:22pm 
The fix I pushed out for Yuta would also fix your problem if the core mod isn't 1.102 or higher, you'll have the issues. Also, the ETTM expansion should be 1.8.6
NitroRunner 3 Jun @ 5:54pm 
Hey just wanted to let you know that either the main mod or the EETM mod are causing a crash
and says "The given key 'azic.minicore' was not present in the dictionary" can you look into it?
azicminar  [author] 31 May @ 2:51am 
Welcome!
YUTA_JAP 30 May @ 12:30am 
Looks fine now.Thank you!
azicminar  [author] 29 May @ 2:56pm 
Ok, I did find the issues thanks to the log. I did a quality of life update that made the one blueprint unlocked by default. So if you already had it or was starting a new game, everything would be peachy. BUt if you didn't get it, it would cause the error you are having. So in addition to uploading a fix for a problem that has happened to 2 or 3 people (that I'm aware of since not everyone has gotten me logs), I added the fix to your problem to the update I pushed out a few minutes ago
YUTA_JAP 28 May @ 9:05pm 
Not a specific blueprint.I just did comms station and pushed the "Purchase Blueprints" button and CTD.
I verified the files and redownloaded the MOD,but still got CTD.and version is 0.29.0
I'm sorry, I'm not used to Discord, so I've uploaded the file instead.
https://rg.to/file/e053f1923ec548f8e54b881d4c98c929/log_2025-05-29_12_54_13.txt.html
azicminar  [author] 28 May @ 12:27pm 
Also, which version of Cosmoteer are you on?
If you are in the Cosmoteer discord, upload the crash log file to the modding channel and ping me.
azicminar  [author] 28 May @ 12:21pm 
which blueprint? also, have you tried verifying files?
YUTA_JAP 28 May @ 9:25am 
I got a CTD when I tried to buy a blueprint from the station. (there is no problem in creative mode, or just with Crewed Power.)
Could you tell me what's wrong?
azicminar  [author] 7 May @ 3:40pm 
The big one has to be inline with a large reactor. You could also line it up with the gargantuan reactors from the test mod. Just like the railguns, there is a visual difference in blueprint mode when the one factory with power icon shows up. If you go to the base mod page, you'll see an example image of lining up the extentions with the large reactors
Nauleon 7 May @ 10:53am 
Sorry for the question but i can't figure it out. How do you make the "Whole Ship Engineering Bay" work?
azicminar  [author] 16 Jan @ 5:09pm 
thanks. its saved for the next update
Shot 16 Jan @ 3:38pm 
The "Whole Ship Engineering Bay" has a typo it say "Fild Drives" should be "Field Drives"
azicminar  [author] 14 Nov, 2024 @ 4:09pm 
Hey, if you have any issues, force Crewed Power to update since the update to this relies on the update to that.
azicminar  [author] 3 Sep, 2024 @ 4:42pm 
Thanks for letting me know, update is live. simple typo from when I updated the file structure while working out the undroppable shield issue.
Mr. X WeregλrurumonX 31 Aug, 2024 @ 7:43pm 
Medium whole ship Boosted makes 2.7 per second while the medium whole ship stock makes 4.5 per second. Please review power values and adjust.