Rivals of Aether

Rivals of Aether

Luna
Showing 1-10 of 19 entries
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Update: 28 Apr @ 3:44pm

v1.18

I forgot to update the hitbox location with the change of the upstrong offset change. hitbox now accurately matches the visual

Update: 28 Apr @ 3:40pm

v1.17

Updated upstrong offset to better flow between idle and attack animations

Update: 20 Apr @ 2:34pm

v1.16

Updated upstrong sfx

Update: 20 Apr @ 12:23pm

v1.15 (4/20 update)

-Changed up strong animation to something different. Less committal, but not as strong. Thanks to Soka for spriting it for me

Update: 19 Apr @ 9:45am

v1.14

Dstrong base hitpause 9 > 10
Dstrong hitpause growth 0.8 > 1.2

Fixed Dstrong desync issue

Update: 6 Mar @ 5:12am

v1.13

Balance Changes:
- Fspecial always goes into pratfall except for up and down variants on hit

Other:
- Low graphics mode added to nebula clouds

Update: 4 Nov, 2024 @ 5:11pm

v1.12

Dtilt:

Damage increased: 5 > 7
Knockback adjusted: 7 bkb & 0.3 kbs > 6 bkb & 0.35 kbs
Endlag increased: 10f > 12f

Brought this move completely inline with Ranno dtilt in terms of stats. Added a bit of lag to it to make it a bit more committal, especially on whiff, but it should still work the same as usual. This change should make it less easy and less consistent to dtilt wobble people at low %s.


Dstrong:

Hitbox width lowered: 80 px > 72 px
Damage increased 10 > 12

The idea here was to make it something between the sour and sweet spots of Ranno upstrong in terms of damage. I also shrink-wrapped the hitboxes to match where the daggers reach in the animation. In exchange for shrinking the hitboxes, I gave it slightly more damage. I can put the damage back if it’s really a problem, but I don’t think it’s that big of a deal.

Update: 4 Oct, 2024 @ 3:19pm

v1.10

Down Special: Nebulous Cloud ignition damage: 1 -> 6

The move has 2 frame hit lockout already so you only get hit by 1 cloud upon ignition, so this will actually provide incentive for people to use the move more when ledge trapping/in neutral. This is a test though, so it it's too much damage, I don't have a problem toning it down to like 3-4 damage. It was initially 1% when there was no hit lockout, so not it provides use.

Update: 22 Sep, 2024 @ 10:49am

v1.9

Fixed the mask and fair smear color values to be properly displayed

Update: 13 Sep, 2024 @ 1:55pm

v1.8

I never actually changed the name of the Vortex Gallery alt so that is changed