Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic Economy
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Update: 13 Jul @ 12:40pm

- Removed cost from Amazon horde which was wrongly included

Update: 27 Jun @ 6:23am

Reinstated vanilla background income to further accommodate starting armies upkeep while using Population Mechanic

As such, lowered main building income to base 150: 150-300-600-1,200-2,400

Update: 28 Apr @ 12:17pm

Lowered main building income to base 200: 200-400-800-1600-3,200

Update: 15 Feb @ 12:45pm

Major revision:

- Standardized main cities building income of all factions with adjusted scaled income
- Removed cost for colonization as you need to build the first tier anyway
- Removed additional siege bonus
- Revised unlocked slots with reserved final slots so the AI won't occupy all slots before it can build the higher tier buildings, as it cannot demolish buildings unless for recruitment
- Background income set for 1,500 to balance starting army upkeep and city expansion scaled income
- No public penalty for occupying as the conquered faction's attitude towards the occupier shouldn't be pre-fixed (gracefully determined by Population Mechanic dissidents system).
- Empire Master Engineers II compatibility
- High elves bonus mechanic for all factions for additional tax rate potential (and loss) dynamically via public order
- Removed Sigmar's Heirs compatibility as it cause an issue, added a submod
- adjusted horde upkeep to -50% for chaos and -30% rather than 80%

Update: 6 Jan @ 12:23pm

- Removed siege attrition change (10% from 50%), and reduced base turn resistance to 3 rather than 6 so attrition base turn is 4 (1 month) after siege started

Update: 4 Jan @ 1:31pm

- Removed desertion attrition so poorer factions can still hold the armies they own
- Reduced siege attrition to 10% from 50% but had it start at turn 4 rather than 6

Update: 20 Dec, 2024 @ 2:16am

- Reduced Chaos and Nakai's upkeep by 80% for sustainability without background income
- Added 500 Background income to accomodate LL's upkeep
- Removed some obsolete entries

Update: 3 Dec, 2024 @ 1:42pm

- Removed all building maintenance cost from Vampire Coast ship buildings, Norsca and Wood Elves outposts
- Added more income to main settlement buildings
- Added more income to farms

Update: 5 Oct, 2024 @ 12:29pm

Sigmar's Heirs, an Empire Overhaul

Update: 3 Oct, 2024 @ 2:11am

- Added another 250 gold for settlements, 50% income when damaged
- Buildings auto-repair to 20% from 0%