Rivals of Aether

Rivals of Aether

Asra
Showing 1-10 of 10 entries
Update: 14 Mar @ 6:58am

v1.5

+ Jab now acts more accurately to the basecast

Update: 22 Feb @ 1:15pm

v1.4

= Fixed Ustrong being able to be initiated in the air
= Fixed spelling on some win quotes
= Fixed Sonic's regular win quote
+ Added some winquotes to Saya, a few Sonics, Twenny, MX, Vale and TCO
+ Added TCO art

Update: 1 Dec, 2024 @ 12:50pm

v1.31

= Fixed rolls and techs not giving Asra a faded white color
= Asra can now waveland in place which hopefully has no unintended side effects

Update: 16 Nov, 2024 @ 4:25am

v1.3

General:
= Updated portrait, CSS and preview artworks
= Updated tooltips
= Fixed dash turn offsets
= The waiting animation now uses a different hurtbox
= Fixed bug where airdodging down from a platform would sometimes keep you next to the platform and not make you move down properly
= Airdodge animation now always snaps down 8 pixels (visually) when on the ground
= Waveland time increased (6 -> 8)
= Back hits now take hitstun multipliers into account
= Fixed back hits only taking the last created hitbox into account rather that hitboxes behind the enemies
= Fixed back hits not putting proper hitpause on Asra
= Fixed parrying consuming a charge whe Asra parries her own projectile
= Fixed dark cancels visual appearing when Asra gets parried
- Dash speed decreased (7.5 -> 7)
- Leave ground max and max jump hspeed decreased (7 -> 5.5)
- Waveland adj decreased (1.5 -> 1.35)
- Asra can no longer gain dark charges while using the Metztli limbs (including rune I), unless she had none which gives her only 1 charge even if she hit twice

Jab:
+ Jab 4 knockback decreased (7 -> 6)
- Jab 1 hitstun multiplier added (0.8)
- Jab 3 and 4 now get parrystunned properly

Fstrong:
- Knockback scaling decreased across all hitboxes (sour & sweet: 1 -> 0.9 | dark limb: 1.2 -> 1)

Dair:
= Fixed offsets for the startup and endlag windows
= The landing slash doesn't make enemies spin anymore
+ Startup decreased (window 1 length: 12 -> 8)
+ Removed horizontal speed stopping on the startup window (window 1 hspeed type: 2 -> 0)
- Air endlag increased (window 4 length: 12 -> 16)
- Sweetspot hitpause decreased (base: 9 -> 8 | scaling: 0.8 -> 0.3)
- Sourspot hitpause decreased (base: 7 -> 5 | scaling: 0.6 -> 0.2)
- Landing slash base knockback decreased (10 -> 9)
- Landing slash hitstun multiplier decreased (1.2 -> 0.8)
- Landing slash hitpause decreased (base: 9 -> 7 | scaling: 0.8 -> 0.3)

Bair:
- Added hitstun multiplier to the final hit (0.8)

Nspecial:
= The particles on the projectile are now on the fake version (hold) to match Fspecial's pattern of particles being on the teleprt
= The fake projectile version (hold) now plays a higher pitched sound when used
+ Real projectile (tap) lifetime increased (20 -> 24)
- Real projectile (tap) speed decreased (13 -> 11)
- Real projectile (tap) angle altered (40 -> 50)
- Real projectile (tap) knockback scaling decreased (0.6 -> 0.4)
- Real projectile (tap) extra hitpause removed (10 -> 0)
- Real projectile (tap) hitstun multiplier added (0.5)
- Fake projectile (hold) knockback scaling decreased (0.4 -> 0.2)

Uspecial:
= The VFX no longer goes way beyond where Asra is if she's next to a wall or celling
= Uspecial angle altered (75 -> 90)
+ Horizontal speed during Uspecial's attack and 1st endlag window increased (window 4 & 5 hspeed: 1 -> 2)
+ Endlag decreased (window 5 length: 14 -> 8)
+ Base knockback increased (5 -> 9)
- Knockback scaling decreased (0.7 -> 0.2)

Fspecial:
= Fixed hold version's detection not working properly on other Asras
= Getting parried while doing the backslash will now place Asra in pratland when reaching the ground instead of hovering in place
= The regular dash version (tap) now plays a lower pitched sound when used
= Increased delay before Asra actually uses the backslash (8 -> 12)
= Fspecial's back dodge no longer snaps to ledges and platforms
= Fspecial no longer sinks down durring the initial dash
= Hold initial dash speed decreased (16 -> 12)
= Hold initial dash time increased (window 2 length: 10 -> 5*3)
+ You no longer need to hold a direction while pressing attack to do the dash attack out of Fspecial
+ The tap version's initial dash is now immune to projectiles
+ Fspecial to dash attack now has a constant speed instead of a variable speed (1.6/0.8 -> 1.4)
+ Hold version's backslash now has better speed tracking (speed*0.5 -> speed*0.75)
+ Back slash knockback scaling increased (0.9 -> 0.95)
- startup time increased (window 1 length: 8 -> 10)
- Hold version's initial dash endlag friction increased (0.5 -> 2)
- Hold version's initial dash whiff endlag increased (window 3 length: 16 -> 24)

Abyss Runes:
= Rune J now has a cooldown of 60 frames before Asra can spawn another dark field, if she hit an enemy the cooldown will pause
= Fixed rune J not allowing the visuals of rune M to work sometimes

Workshop Compatibilities:
= Updated Dracula bossfight protrait for Asra

Update: 28 Sep, 2024 @ 12:14am

v1.21

i forgot to floor the backhit hitbox positions

Update: 27 Sep, 2024 @ 12:14pm

v1.2

General:
= Back hit code tweaked to feel more consistent (thanks Krispy!)
= What is considered a "character's back" no longer gets inverted for Bair
= Changed the colors on the Northern Lights alt
+ Added Vortex Gallery alt

Jab:
= Jab 2 animation timing tweaked
+ Jab 2 cancel frame decreased (6 -> 4)
= Jab 4 hitbox position altered (x: 32 -> 40)
+ Jab 4 startup vsp increased (-2 -> 0)
= Jab 5 front hitbox position altered (x: 32 -> 40 | y: -56 -> -52)
= Jab 5 top hitbox position altered (x: 0 -> 4 | y: -88 -> -90)
= Jab 5 back hitbox position altered (x: -40 -> -36 | y: -56 -> -50)

Ustrong:
= Metztli limb hitpause increased (base: 7 -> 11 | scaling: 0.5 -> 0.6)
- the attack will now always flip enemies to face it, unless rune B is equipped

Fstrong:
= Fstrong will no longer galaxy Asra's attack if the Metztli limb spawns
+ Sweetspot range increased (width: 24 -> 32 | height: 24 -> 32)
- Metztli limb range decreased (x: 32 -> 22 | width: 144 -> 124)

Dstrong:
+ Startup time decreased (window 1 length: 8 -> 6)
+ Metztli limb range increased (x: 16 -> 24 | width: 64 -> 84)
- Metztli limb will now always flip enemies to face it, unless rune B is equipped

Dattack:
+ Using this move after Fspecial now makes this move go even further

Uair:
= Initial hit now have different sounds and hit fx based on if the move is tapped or held
+ Tap version damage increased (4 -> 8)

Fair:
- Damage decreased (9 -> 8)

Nspecial:
= Tap projectile now has 10 frames of extra hitpause
= Fixed issue where projectile would disappear when Asra is hit by hitboxes that don't have any knockback

Uspecial:
= Asra can only jump cancel in the air once, but she gets an extra jump from the cancel
= Angle altered (60 -> 75)
+ Base knockback increased (5 -> 8)
- Knockback scaling decreased (0.7 -> 0.6)

Dspecial:
= Asra can only jump cancel in the air once, but she gets an extra jump from the cancel
= Cancelling from jab now gives her less of a burst of speed so it can hit more consistently

Abyss Runes:
= Fixed rune A not allowing Asra to do the back slash attack
+ Added rune M (thanks Krispy!)

Workshop Compatibilities:
= Demons in Outskirts Invasion now don't get 20 frames of hitpause on back hits
+ Added shortcut to get full Final Smash meter in training mode (parry + taunt)

Update: 31 Aug, 2024 @ 1:04am

v1.11

General:
= Removed debug text

Runes:
= Fixed darkness fields not giving the effect to characters who don't use small sprites

Update: 30 Aug, 2024 @ 4:27pm

v1.1

General:
= Fixed infinite meter input in practice mode turning you invisible when you die the moment you change the value

Utilt:
- Damage decreased (8 -> 6)

Ftilt:
+ Lower hitbox damage increased to match the high hitbox (5 -> 7)

Ustrong:
+ Main hitbox size increased to match visual (x: 24 -> 32 | y: -54 -> -56 | height: 96 -> 102)

Dspecial:
= Fixed issue where the strong input couldn't be used to cancel out of the attack
+ Endlag decreased (window 3 length: 12 -> 14 | window 4 removed: had 8 frames)

Update: 24 Aug, 2024 @ 7:48am

v1.0

version number correction

Update: 24 Aug, 2024 @ 5:55am

v1.-1