Darkest Dungeon®

Darkest Dungeon®

Trench Doctor Class Mod
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Update: 30 Jun @ 6:04am

Update: 28 Jun @ 9:31pm

2.0 Update
Added new modes, skins, trinkets, and quirks.
Also added lore in the Discussion section.

Update: 11 Feb @ 11:48am

Update: 28 Dec, 2024 @ 4:32am

Added Brazilian and Spanish language files. This is not an actual translation. This will, however, prevent blue text from appearing in those languages.

Update: 2 Oct, 2024 @ 2:46am

Minor Update:
-Added missing dialog strings for camping.
-Added missing dialog strings for trinkets.

Update: 23 Sep, 2024 @ 5:02am

Update: 22 Sep, 2024 @ 9:58pm

A good bit changed:

>Sound. Sound has been added to the two miniboss enemies.
>>The ghost shares audio with the Trench Doctor.
>>Red Grim uses audio from Abomination.

>Dialog. Dialog for the miniboss fight has been revamped.
>>Discovered new call method while working on another mod of mine.
>>Used new call method to allow for consistent activation.
>>Utilized effect-based nature of call method to have dialog progression between fights.

>Balance. The people have been heard. (And more of my characters have died, lol.)
>>Aside from the recent reduction of Red Grim's aggro heal 15 -> 10%.
>>When ghost is hit, it loses concentration on the physical world, becoming easier to hit (-DODGE).
>>>Specifically, -5 DODGE for fight 1 and 2, and -10 DODGE for fight 3.
>>When ghost dies, its puppet becomes weaker, losing its otherworldly fortification (-PROT).
>>>Specifically, -15, -20, -25% PROT for fight 1, 2, 3, in that order. This puts Red Grim's PROT at 25%.
>>When Red Grim dies, party will receive large stress heal to prevent victory turning into defeat. Mainly heart attacks.

Update: 22 Sep, 2024 @ 9:58pm

Accidentally included localization bat file with this one. Ignore push.
Note: Some antivirus software absolutely hates bat files (for good reason), so I went ahead and pushed next version without it.

Update: 21 Sep, 2024 @ 8:53am

Update: 21 Sep, 2024 @ 8:41am