Darkest Dungeon®

Darkest Dungeon®

Trench Doctor Class Mod
92 Comments
FriendTheBarrel 30 Jun @ 12:57pm 
@ManOfGod413 Ah, makes sense, I hadn't taken him on a quest yet I just looked at his guild so I hadn't seen that. excited to try it out
ManOfGod413  [author] 30 Jun @ 12:28pm 
@FiendTheBarrel, His Move skill has been replaced by another one called "Oath and Duty." I gave it a unique icon. Moves him forward and changes his mode.
FriendTheBarrel 30 Jun @ 10:35am 
how does one switch modes
ManOfGod413  [author] 28 Jun @ 9:47pm 
Big 2.0 Update:
>New Modes: Do No Harm and Optimal Warfare.
>>Do No Harm: Is the Trench Doctor's original heal and buff skillset.
>>Optimal Warfare: Enables highly potent blights and attack buffs at steep costs.
>New skins. More colors. More vibrant. More wow.
>New trinkets. These synergize with his new mode.
>New Medical Studies: Survivor's Guilt, Gaol Fever, and Gas Gangrene.
>>These are in their own loot table, including for Red Grimm, so you can farm Medical Studies more easily.
>DISCLAIMER: All new art (trinkets and skins) by me. Don't bother Zyonmila if you have any complaints, aim those at me.

Hopefully everyone enjoys the update. Thanks for reading, and have a great weekend!
ManOfGod413  [author] 2 May @ 9:09am 
@firstername, Someone previously suggested Nikolay Pirogov. I also think Dominique Larrey might be a good fit. Both are very good reads if you aren't familiar with them.
firstername 1 May @ 8:26pm 
does this dude have a canon name
ManOfGod413  [author] 11 Feb @ 11:54am 
After discovering a bug in my other mod, I went ahead and updated this one as well:
Got rid of Red Grim's death rattle (destress and horror clear) due to bug.
->I will try to find a replacement, but I want to fix the error first.

Lowered Red Grim spawn rate from 33% to 10%.

Slightly lowered HP of Specter on Veteran and significantly on Champion tier.
Increased Specter's resistance to Bleed and Blight cause ghost.
DKfalseman 1 Feb @ 4:36am 
This is very cool but it seems a bit, overthought? Like for example the Jester has dirk stab as a fallback skill if you don't meet the conditions for his weird conditional stuff. This seems to lack just a basic minimally risky proactive skill to use early on before the fight develops / when you've lost a fighter or two and just need some straightforward dps. The custom quirks are cool and the idea of the medical studies are super unique and something I'd love to see more of.
Wolf 30 Dec, 2024 @ 12:21am 
10/10
leopoldo405 28 Dec, 2024 @ 4:42pm 
no worry bro 😎
ManOfGod413  [author] 28 Dec, 2024 @ 4:43am 
@leopoldo405 I added Spanish and Brazilian support to the mod. The dialog is not translated; however, you should not see blue text anymore.

To answer your other question. I will think about making a patch to tweak "Back Off!" to allow it to be more of an attack. However, thematically the character is not a fighter. This is even reflected in the low ACC of "Back Off!" The character's healing and buffing are also balanced around his lack of offensive abilities.

Thank you for playing the mod and for your patience with the localization issue.
leopoldo405 27 Dec, 2024 @ 10:03pm 
on the other side, i think this class really need a abilitie he can use for basic atack, because a class without a attack feel like enter a mission with 3 heroes. in my opinion this is a good change for the character, thank for reading
leopoldo405 27 Dec, 2024 @ 4:39pm 
maybe, I use Spanish, I need to switch to English?
ManOfGod413  [author] 27 Dec, 2024 @ 11:38am 
@leopoldo405, This issue is usually related to localization. What language are you using?
leopoldo405 27 Dec, 2024 @ 10:28am 
i have a bug with the name of the class and them abilities, in name section show [<hero_class_name_medCal>] and in the abilities too
ManOfGod413  [author] 6 Dec, 2024 @ 5:44pm 
@bigdog111111, That's an interesting question. I think it depends on how you want to use the Doctor. Here's a few examples:
>Healer- If you want your Doctor to focus solely on healing, then using "Breath it in" for the quest long buff will benefit you.
>Tank Buffer- Putting your tank in position 1, buffing with "Trench Hero," and then hitting the enemy with "Overdose" can utilize the tank's buffed Dodge, while also making the most of their Riposte, if active.
>Speed Manipulation- If you have a team of speedy characters, then you can use "Overdose" to get bonus damage on the enemy before they act; or, you can use "Fastball Special" to engineer a Speed advantage.
>Bleed/Blight Team- Not only can the Doctor's healing help sustain the party through a longer DoT fight, you can also use "Vile Injection" to open up a tough enemy to DoTs.
ManOfGod413  [author] 6 Dec, 2024 @ 2:36pm 
@ZealotR, Here is the patch that reduces the Red Grim spawn rate:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379485476

It took me a while to test it since I reduced the rate so much.
bigdog111111 5 Dec, 2024 @ 9:43pm 
I started a new play through to try out new mods today and when trying this guy all of his moves had pretty scary catches that made me feel like they weren't safe to use. What is my main proactive action supposed to be with this guy?
ManOfGod413  [author] 3 Dec, 2024 @ 12:41pm 
@ZealotR, When I get back home from work, I'll see about making an optional patch to reduce the Red Grim encounter rate, if that's something you'd be interested in.
ManOfGod413  [author] 3 Dec, 2024 @ 12:41pm 
@ZealotR, First, thank you for playing the mod. Now, to address your points:
>I double checked, there is a limit of 1 instance to the Red Grim per rank, per quest. Meaning, either you had two Trench Doctors, or evolved the quirk and then fought the subsequent difficulty.
>The baggage is part of the character's balance. It's because of his brokenness/trauma that he pushes himself to do so much. That said, you raise a valid point about the howl. I feel that annoyance myself. I may revisit and expand Red Grim's skillset to be more unique in the future. I currently have a few other mods in development though.
>The Trench Doctor's affliction isn't entirely negative. It boosts his healing done, while debuffing his healing received. So, even if he became afflicted, you'd still have some benefit.

Thank you for taking the time to share your opinion and not just unsubscribe.
ZealeotR 3 Dec, 2024 @ 11:14am 
It might have just been me but I encountered two Red Grim fights in the same dungeon only a room apart, and it really soured my mood regarding this mod.
I love WW1, and I want more medically inclined classes, but god damn does he have some baggage that makes him detrimental to my gameplay experience by merely existing in my party.
ZealeotR 3 Dec, 2024 @ 11:10am 
The ghoul miniboss is irritating, especially when they use howl twice in a round.
ZealeotR 3 Dec, 2024 @ 11:06am 
I'll be honest, the Trench Doctor's 'Breathe it In" skill is the best cross-party heal for medium to long-length quests, as it can snowball with the 5% increased healing that lasts until the end of the quest.

However, the PTSD events are some of the most annoying fights to deal with in the game. It might just be me but I care little for the plot the character has, and they're a liability in every run they're sent on because of their PTSD.
They're always virtuous, thankfully, so the fight is a bit more manageable. I would've uninstalled the mod if they were only getting afflictions.
CathMario 31 Oct, 2024 @ 2:55pm 
Please buff "War to end war", right now it not worth it to use at all.
Stitches 22 Oct, 2024 @ 11:26am 
Oh ty for letting me know! Good job on the Character :D
ManOfGod413  [author] 19 Oct, 2024 @ 7:58pm 
@Stitches, By default, he has a 60% Affliction chance and a 40% Virtue chance.

That said, his Affliction is not a complete negative. It boosts his healing done, while debuffing his healing received. Thus, if you can keep him safe, it may be better for a pure heal build to have him Afflicted.

I'm sorry your Doctor hasn't gone Virtuous, but thank you for your patience to post your question. If you have any other questions, feel free to ask.
Stitches 19 Oct, 2024 @ 11:41am 
Is he a 100% Affliction Character?
Haven't seen em get a virtue once
ManOfGod413  [author] 7 Oct, 2024 @ 7:26am 
@SoulDRoul, Interesting. I did not see the resemblance until your comment. I will keep this in mind. A character based off that game would be fun.
SoulDRoul 7 Oct, 2024 @ 3:50am 
封面看成天诺战士了
Big Bucket 3 Oct, 2024 @ 10:27am 
Thanks for the tip. Seems like this class would be very difficult to master, but I'm definitely intrigued enough to try.
ManOfGod413  [author] 1 Oct, 2024 @ 9:26am 
@Big Bucket, B R U T A L .

lol, love that word. Anyways, if you're having a rough time with the stress, consider the Priorities trinket to asset with mitigation; and, when doing the miniboss, have your Trench Doctor's companions kill the ghost. The affliction they get, Psychosis, helps with stress/Affliction builds.

Thanks for the comment, and I'm glad you like the mod.
Big Bucket 30 Sep, 2024 @ 11:07am 
This is a pretty neat class, but the downsides to the skills are BRUTAL.
ManOfGod413  [author] 25 Sep, 2024 @ 3:37am 
@blue the kobold, No, sir, I'm sorry if I caused you any stress. I play with the offline launcher so I can constantly backup my save with a few clicks; so, I understand the dread of losing a save.

Since your previous comment I have updated the mod. The offending effect is gone, as another person running into your issue confirmed. The update also added/balanced a few things.

Thank you for following up, and I do appreciate your empathy. I hope you continue to enjoy the Trench Doctor, though if you don't want to, I understand.
blue the kobold 25 Sep, 2024 @ 1:24am 
to the creater iv not ran into the bug agin , luckly a freind helped me save my file , im runing no overhall mod other the sunword , other then that im just using charicter mods , it just locked up with him loop healing , but after some diging it may have been a memory leek on my end , sorry if iv cussed you any stress
ManOfGod413  [author] 24 Sep, 2024 @ 5:26pm 
@JR LT KNERTEN, Are you still running into the this bug after the update? Try unsubscribing and re-subscribing to force the update.

If the problem still persists, then here's a questions:
Are you referring to the double heal of his "Keep Going" skill? Or, are you possibly referring to one of his bonus heals when Valorous? (Before the patch removed these, he could heal after being hit or on turn start.)
JR LT KNERTEN 24 Sep, 2024 @ 5:22am 
its when he gets double heal
ManOfGod413  [author] 22 Sep, 2024 @ 10:18pm 
For some reason this Workshop page hates me trying to add anything to the post; thus, I'll put the patch notes here and in the patch notes tab.

Update:
>Audio: Both minibosses have audio now.
>>The ghost is, in fact, spookier with gun noises.

>Dialog: Utilized a new call method I found for activating dialog.
>>Dialog will now activate 100% when ghost hits Trench Doctor.
>>There is also progression in his statements between the 3 fights.

>Balance: Ghost is the puppeteer, so I leaned more into this.
>>Hitting the ghost will weaken its concentration on the mortal plane, making it easier to hit.
>>Killing the ghost will reduce Red Grim's Protection for the rest of the fight.
>>Killing Red Grim will grant a large stress heal to the party to negate potential heart attack after parties.
ManOfGod413  [author] 22 Sep, 2024 @ 10:11pm 
@[TLP] lucazz'tuoi, Audio for bosses is in. I meant for this to be a faster fix, but I decided to balance/add a few other things as well.
Freed 22 Sep, 2024 @ 3:46am 
@ManOfGod413 I didn't have a partywipe thankfully. Only my Homunculus died. I was running a Leper, Mafe-refactor Homunculus, and Plague Doctor comp with the Trench Doctor. I was going for a hypercarry run with Embodening Vapors and Fastball Special combo when the Red Grim came in to ruin my day. Survived by the skin of my teeth with some crucial guards from the Homunculus. 3 out of four of my guys had afflicted as well.

I was lucky but I think it's a pretty good testament to how powerful the boss encounter is if you're unprepared and below in levels.
ManOfGod413  [author] 21 Sep, 2024 @ 11:53pm 
@Freed, Thank you for the confirmation! And, truly, thank you for the patience. I didn't run into this issue when testing; however, I'll try to take a closer look at it in the future to see what went wrong.

And, just out of curiosity, what was the team you lost to Red Grim? Did they die to stress or damage? And, you are right, you can technically start the Red Grim quest at Champion level and just breeze through the first 2 fights.
Freed 21 Sep, 2024 @ 11:21pm 
It's been fixed now! Thanks a lot, @ManOfGod413! I look forward to seeing more from you!
ManOfGod413  [author] 21 Sep, 2024 @ 8:45am 
@Freed, @JR LT KNERTEN, Since multiple people are reporting this bug, I went ahead and pushed an update. Hopefully the offending line is gone now. Tell me if you're still running into the problem, please.

Also, minor miniboss tweak. I changed Red Grim's aggro heal from 15% to 10%. This should help make him easier to kill.
[TLP] lucazz'tuoi 21 Sep, 2024 @ 6:39am 
the miniboss dosent have sounds
Freed 21 Sep, 2024 @ 4:11am 
Hey there. Awesome mod! I think people should consider adding this guy as a later addition to estates since it's a massive pain to have your Lvl. 1 & 2's die to a sudden ghoul run-in.

Also, my file is completely frozen due to a loop caused by his virtue animations/programming? Like his act-out happens and the screen freezes. Like nothing can be selected to get to the next turn (skills, provisions, nada).

Would love to get some help for this one since I'd hate to lose my current save.
ManOfGod413  [author] 21 Sep, 2024 @ 1:12am 
@JR LT KNERTEN, Stun lock when and how? Is this in reference to the Valorous bug that blue the kobold ran into?
JR LT KNERTEN 20 Sep, 2024 @ 1:14pm 
he is right mod wil stun lock the game during combat
Soul 19 Sep, 2024 @ 12:29pm 
For sure,I understand completly the way of balance you go for,I did forgot to mention I was on bloodmoon difficulty,sorry bout that,so the stats where a bit too strong for an apprentice type team,but yeah,don't mind it too much,I changed it a tad (just lowered it to 55 so he don't heal a whole 3rd and I can chip him down) to be more "on par" with other monsters (vanilla and modded) around that level,he still killed 2 of my guys but I got it.
And yeah again,nice mod overall.
ManOfGod413  [author] 19 Sep, 2024 @ 11:50am 
@Soul, (1/2) I'm sorry to hear you lost a team; however, the way I balance fights is to keep tweaking them until I start losing some people. I'm certainly not the best player; thus, I try to make it challenging for myself. The player is also greatly rewarded for these fights, through quirk progression, and, with the final fight, a guaranteed 3 Medical Studies.

Also, if the first time you fought Red Grim, the ghoul, it had 60hp, then I'm guessing you're playing on Stygian or above, or with a difficulty mod enabled.

In the files, the first Red Grim has only 50hp, but Stygian adds 20%, which would explain the 60hp. I play on Darkest difficulty, since it's normal mode and allows me to balance things without the game inflating or deflating numbers.
ManOfGod413  [author] 19 Sep, 2024 @ 11:49am 
@Soul, (2/2) It may seem like I'm splitting hairs, but the second version of Red Grim, which is meant for rank 3 and 4 heroes, is the one who has 60hp as default.

I'm glad to hear that you like the idea of the mod; and, that you're willing to potentially tweak things to experience all it can offer.
Soul 17 Sep, 2024 @ 5:32pm 
I get the haha DD is hard and all,and I'll prob come out as rant (which I guess it kinda is,just lost a team to that ghoul with a lvl2 team,not knowing this could appear as I like to yolo new stuff),First,I like the class idea and whole ptsd

But a lvl1 dungeon with a ghoul with 60hp that heal 1/3 of it (18) each rend,can do it twice in turn (seriously wtf),isn't fun,nor hard,but obnoxious

The class thing is just "stress you out of your mind" for sometime 2 battles in a row while giving 1 battle buff and debuff,like either debuff me,or stress me,its just obnoxious and become Darkest Management

The fact he just stress all day to force comps with stress healers or just dudes like flagellant,feel so restrictive

Its just my 2cents ,but this one is just more con than pro imo in its state,ofc I ain't asking you to change stuff to cater to me,just gonna change some stuff to either stress less and debuff more or reverse,having both same time is just,annoying,make me feel I'm playing StS