Smack Studio

Smack Studio

Majin
Showing 1-4 of 4 entries
Update: 18 Jan @ 11:54pm

Lock In Patch

Jab (Locked In):
- Made it easier to combo off of this attack while Locked In

All Locked In Attacks:
- Landing the Locked In Attack no longer consumers Lock In, allowing you to continue using it.

Neutral Special:
- Adjusted KBA to 30 (was 50)
- Majin now fires slightly faster while Locked In

Up Special:
- Can now be canceled into Down Special. This is true whether Locked In or not.

Update: 16 Sep, 2024 @ 6:20am

"The Dorito Locos Tacos" Patch

Crouch:
- Fixed an animation error
Forward Tilt:
- Majin can now jump out of the on-hit dash. This jump is intentionally stunted, allowing you to land aerials out of F-Tilt
Down Tilt:
- Locked In variation’s second attack can now be done out of the normal attack.
- Removed Locked In variation
Dash Attack:
- Increased end lag by 4 frames (was 19, is now 23)
Down Strong (Locked In):
- Majin can now turn the attack around, regardless of which side he landed an attack on. (He will still automatically face the side he landed an attack on.)
- Reduced Air control during the Cool Spin. This will hopefully make landing the attack more consistent.
Neutral Air:
- Changed KB Angle on initial hitbox (was 70, is now 30) (drop-off is unchanged)
Back Air:
- Increased Hitbox size to be a bit more generous.
Down Air (Locked In):
- no longer ignores shield
- Added a pause for dramatic effect
Neutral Special:
- Fixed an issue where the attack would cancel on landing
Up Special:
- Slightly increased velocity
Ultra:
- The Background will now darken during Majin’s Ultra sequence
Taunt:
- Majin has a new up taunt.

Update: 27 Aug, 2024 @ 9:32pm

Ummmmmmmmmm Patch:
Jab:
- Increased KBS (was 11, is now 13) - Adjusted KB Angle (was 70, is now 40)
Up Tilt:
- Increased KBS (was 9, is now 10)
Dash Attack:
- Ending frames can now be acted out of as soon as frame 38. The current animation will still play if the player does nothing, but this is functionally a -16 frame buff to dash attack’s end lag.
FStrong:
- Made it so that Majin recoils slightly after attacking - Updated Hitbox stats to make the kick launch further, and scale less. - Tweaked EX FStrong’s Hitstun slightly for dramatic effect
Up Air:
- Made it so players have reduced endlag if they land at the end of the attack. - Fixed an issue where Majin would have no endlag after throwing his glasses. - Updated Hitbox stats.
- BKB: 9 (was 6) - KBS: 0.09 (was 0.1)
Forward Air:
- Tweaked first hit hitstun for dramatic effect.
Back Air:
- Adjusted Hitbox Size.
Neutral B:
- Increased BKB to 13 (was 11)
Side B:
- Decreased Wii Wheel projectile startup by 3 frames (projectile active in 15f, was 18f)
Up B:
- Made it so that the move must be held for a brief moment before it can be dodged out of. This should reduce accidental input.
Up Throw:
- Adjusted Launch angle: (was 76, is now 80) - Does damage now (was 0, is now 3)

Update: 25 Aug, 2024 @ 3:36am

Initial Upload