Garry's Mod

Garry's Mod

gm_anited
Showing 1-7 of 7 entries
Update: 3 Sep, 2024 @ 1:47am

gm_anited v1.4

why don't we do it in the road?

- navmesh and ai nodes "support"
- blush added to one of the clones, this was botherin me
- fixed a decal in teh dadly maze
- skybox should look a lil bit nicer?
- more spawn locations
- decreased shininess of lab tiles
- it's gone.
- "stairs are bugged"

actually trying to gaslight me
ur actually trolling does anyone second this??
just cause im new at mapping u think u can gaslight me into thinking shits wrong with my map??
the steam equivalent of telling a streamer their mic isnt on
stfu this is funny bro aint nothing wrong with them stairs
i climbed on em shot at em
if u have prollem with my stairs ur simply doing too much on this game
fukumean stairs are bugged


“Folks, let me tell you, these stairs, they’re incredible. Absolutely the best stairs I’ve ever seen on a Source map. Believe me, nobody builds stairs like this. They’re strong, they’re beautiful, and everyone is talking about them. You walk down these stairs, and you feel like a winner. The best stairs, believe me. The brushwork, it’s perfect. No leaks, no gaps. The vertices, they’re aligned beautifully. No z-fighting, none of that. Tremendous craftsmanship, just tremendous. And let me tell you, no one appreciates great stairs more than I do. These stairs, they’re going to make source maps great again!”

Update: 29 Aug, 2024 @ 3:44am

gm_anited v1.3

HDR "support"

Update: 29 Aug, 2024 @ 2:35am

gm_anited v1.2

WILL YOU WANT ME NOW?

this was a robust one.
- new little details
- photo frames redone
- functional glass
- heavily increased distance of areaportalwindows
- cubemaps working????!!!!

by the way, this build has like 7 less portalclusters than the 1.0 release, i dont kno what im doing.

Update: 29 Aug, 2024 @ 2:19am

Update: 28 Aug, 2024 @ 10:45pm

gm_anited v1.1

- added a nicer icon!
- clothing racks are fixed and optimized.
- the barn is now aligned properly.

Update: 28 Aug, 2024 @ 10:44pm

Update: 28 Aug, 2024 @ 2:08am